[APPROVAL REQUEST] yex-a2

[APPROVAL REQUEST] yex-a2

Postby Yex » 13 August 2020, 06:15

[1]
- To the best of my knowledge, the following map fits all requirements to be approved: YES
- The following map contains no unfair hidden features: YES
- The following map contains nothing against the PB2 Code of Conduct: YES
- I have read and understand fully the Required Reading for posting a Map Approval Request: YES
- I have read and understand fully the Map Approval Rules: YES

[2]
- Map Name: Warfare 666 [All-Modes][MP]
- Map ID: yex-a2
- Link to Map Page: https://www.plazmaburst2.com/?s=9&a=&m=yex-a2
- Link to Map Demo: https://www.plazmaburst2.com/?s=2&map=yex-a2

[3]
- Give a brief description of the map: Another endless warfare.
- Why you think the map deserves to be approved: Oh yeah I think this is a bit too early approval request for it actually.
- Any other comments: Eh, it is a warfare.
Now I really want to die. Just to get out of this embarrassment.
Don't talk to me.
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Yex
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Re: [APPROVAL REQUEST] yex-a2

Postby Stryde » 13 August 2020, 13:09

Playtest #1
- Map does not have a sufficient map preview
- If map is too large to even generate a sufficient map preview, that should be your first sign that the map is too large
- Based on this style of map fitting the realwar category, I'm not sure it provides anything new or unique over countless other realwar maps such as X Death-realwar, Nexir-realwar, kubakuba-sigma, tehswordninja-realwar_mp, somewhat monkeyman2535-salvationv2 and previously approved maps Neelfrost-rvb, Neelfrost-battlefield, Kneelfrox-lvl4_mp.
- Health limit is way too high for a "realwar" style map

- This button design may be confusing to new players, also doesn't look the greatest https://prnt.sc/tyy7k3
- Moveables must be synchronized in officially approved maps
- The two large sniper towers allow people to spray down either the spawn areas or middle region of map https://prnt.sc/tyy9e4
- Combined with a heavy lack of cover within the spawn regions, lack of cover over water region in middle, map needs siginificant changes
- These sound tracks are not needed on a map and makes me wonder if other leftover triggers are on map that may not be allowed for ranked https://prnt.sc/tyyais (soundtracks are allowed if they aren't overpowering and fit map theme)
Last edited by Stryde on 15 August 2020, 21:57, edited 1 time in total.

Stryde
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Re: [APPROVAL REQUEST] yex-a2

Postby Yex » 13 August 2020, 23:52

Crap.
Of course, my image hasn't been approved yet in yex-a2.
https://prnt.sc/tz8y60
What's wrong with my syncronizations did it failed somehow?
https://prnt.sc/tz8ztl
Uh I think you only can shoot snipers now as spamming rifles don't work here anymore.
https://prnt.sc/tz92le
Which music is fitting though?
https://prnt.sc/tz93b4
I'm still figure something here.
Also health of players are now 250 instead of 350.
https://prnt.sc/tz9588
Not sure if this is enough cover might need to play the map to found out for sure.
https://prnt.sc/tz95p1
Floating crates in water as for cover perhaps.
https://prnt.sc/tz9p47

I most likely would need to check and test as well as playtesting the map as I think it still might have.
I hope my map isn't retarded like the last ones were. ;(
Now I really want to die. Just to get out of this embarrassment.
Don't talk to me.
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Yex
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Re: [APPROVAL REQUEST] yex-a2

Postby Stryde » 15 August 2020, 22:01

Playtest #2:

- The bobbing crate design is cool but not viable. It is not optimized efficiently. There is no cover provided above the crates. Most importantly, it hinders water movement.
- Repeated crate textures doesn't look good all across map,
- I don't think its logical for elevators to start at the highest point

Yex wrote:Uh I think you only can shoot snipers now as spamming rifles don't work here anymore.
https://prnt.sc/tz92le

This change just allows for people to spray then with snipers. This is far much worse. The towers do not have any purpose or way to easily kill those at the top of the tower.

Yex wrote:Not sure if this is enough cover might need to play the map to found out for sure.

You SHOULD be doing this, not just me. You should be playtesting the map yourself because when you don't, there's a higher chance map is rejected sooner. This is evident because of many rollover issues from the last playtest that have not been fixed.

Same problems as before from past playtests:
- These sound tracks do not play and are not needed on a map and makes me wonder if other leftover triggers are on map that may not be allowed for ranked https://prnt.sc/tyyais (soundtracks are allowed if they aren't overpowering and fit map theme)
- Map does not have a sufficient map preview (map is too large for a preview to show improved details of map)
- If map is too large to even generate a sufficient map preview, that should be your first sign that the map is too large
- Health limit is way too high for a "realwar" style map.
- Based on this style of map fitting the realwar category, I'm not sure it provides anything new or unique over countless other realwar maps such as X Death-realwar, Nexir-realwar, kubakuba-sigma, tehswordninja-realwar_mp, somewhat monkeyman2535-salvationv2 and previously approved maps Neelfrost-rvb, Neelfrost-battlefield, Kneelfrox-lvl4_mp. In other words, map "may" look unique or original to you, but gameplay design and map layout are not unique or original, and I'm unsure if more playtests are warranted until this can be satisfied.

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Re: [APPROVAL REQUEST] yex-a2

Postby Stryde » 30 August 2020, 22:05

yex-a2 (3rd playtest)
- If map is too large to even generate a sufficient map preview, that should be your first sign that the map is too large
- Based on this style of map fitting the realwar category, I'm not sure it provides anything new or unique over countless other realwar maps such as X Death-realwar, Nexir-realwar, kubakuba-sigma, tehswordninja-realwar_mp, somewhat monkeyman2535-salvationv2 and previously approved maps Neelfrost-rvb, Neelfrost-battlefield, Kneelfrox-lvl4_mp.
- Moveables must be synchronized in officially approved maps
- Crates arent offset properly https://prnt.sc/u8ld74
- Too many decorations on map
- No pushers to prevent spawning on top of buildings and camping there
- Combined with a heavy lack of cover within the spawn regions, lack of cover over water region in middle, map needs significant changes
- These sound tracks are not needed on a map and makes me wonder if other leftover triggers are on map that may not be allowed for ranked https://prnt.sc/tyyais (soundtracks are allowed if they aren't overpowering and fit map theme)

The approval request for Yex-a2 has been rejected based off of playtesting feedback.

Stryde
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