[APPROVAL REQUESTS] kubakuba-one

[APPROVAL REQUESTS] kubakuba-one

Postby kubakuba » 9 August 2020, 15:17

[1]
- To the best of my knowledge, the following map fits all requirements to be approved: YES
- The following map contains no unfair hidden features: YES
- The following map contains nothing against the PB2 Code of Conduct: YES
- I have read and understand fully the Required Reading for posting a Map Approval Request: YES
- I have read and understand fully the Map Approval Rules: YES

[2]
- Map Name: ◑ Bad Land ◑ [1] Ecosphere
- Map ID: kubakuba-one
- Link to Map Page: https://www.plazmaburst2.com/?s=9&a=&m= ... &id=902195
- Link to Map Demo: https://www.plazmaburst2.com/?s=2&map=kubakuba-one

[3]
- Give a brief description of the map: First Bad Land map for 8 players.
- Why you think the map deserves to be approved: The map was previously approved.
- Any other comments: None.
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kubakuba
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Re: [APPROVAL REQUESTS] kubakuba-one

Postby Stryde » 9 August 2020, 23:17

What changes were done to map blueprints since it was previously approved and re-saved to lose approval?
Map requires changelog if changes were made
Also, map requires better overlapping of some backgrounds and doors into walls to prevent glow effect/glitching, respectively

Also, there may be a problem with using Noir Lime and alternating character mobility factor.

Some gameplay triggers are consistent across all approved maps (high physics properties), but some are different between ranked and unranked modes (regeneration delay multiplier). If mobility factor is similar to regeneration delay multiplier and different between ranked and unranked modes, then the Noir Lime player models must be swapped out. So in this instance, it may be best to avoid this all together since this player model is technically banned.

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Re: [APPROVAL REQUESTS] kubakuba-one

Postby kubakuba » 10 August 2020, 08:18

-old https://prnt.sc/twz4oi https://prnt.sc/twzah8 - new https://prnt.sc/twz5hy https://prnt.sc/twzazr
A small change of walls for better movement.
I think skin Noir Lime is fine.
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kubakuba
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Re: [APPROVAL REQUESTS] kubakuba-one

Postby Stryde » 10 August 2020, 14:52

Map can still use better overlapping of backgrounds into walls, as well as doors into walls. It should not matter if this is how map blueprints looked when map was previously approved, it should be updated for 1) the consistency of the approval requirements and other approved maps and 2) to limit amount of glitches/bugs that may possibly arise due to gameplay.

kubakuba wrote:I think skin Noir Lime is fine.

It would be worthwhile then to re-read new approval requirements. Even if triggers can manipulate certain aspects of the gameplay now. It does not matter if you think it is fine if there is a difference in mobility factor hardwired into the game between ranked and unranked mode, because any hardwiring into these modes overrides any gameplay triggers present in map, I assume (see: physical impact damage threshold setting, regen delay multiplier, respawn speed multiplier, etc). Since there is no way to designate an approved map for EITHER ranked OR unranked, this is where the issues lies.

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Re: [APPROVAL REQUESTS] kubakuba-one

Postby kubakuba » 12 August 2020, 08:21

All done.
I don't understand what I can do with the door.
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kubakuba
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Re: [APPROVAL REQUESTS] kubakuba-one

Postby Stryde » 12 August 2020, 13:35

Befores:
1: https://prnt.sc/tyd1wh
2: https://prnt.sc/tyd2ry

Afters
1: https://prnt.sc/tyd2mw
2: https://prnt.sc/tyd37o

As someone who has many approved maps yourself, you should know this is a consistent practice to be done for approved maps

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Re: [APPROVAL REQUESTS] kubakuba-one

Postby kubakuba » 13 August 2020, 16:05

All fixed.
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kubakuba
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Re: [APPROVAL REQUESTS] kubakuba-one

Postby Stryde » 15 August 2020, 21:50

There still appears to be some areas where this hasn't been fixed in the level editor. In my last post, those were only two cases, not all cases on map.

Side notes:
I noticed there are ways to optimize object count without affecting aesthetic design of map, but it may not be worth doing if overlapping of backgrounds isn't consistent first and if it doesn't optimize by a large amount
Since map was previously approved and changes were minor, map seems to be fine

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Re: [APPROVAL REQUESTS] kubakuba-one

Postby Kiriakos Gr96 » 30 August 2020, 21:59

Map is now approved.
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