[APPROVAL REQUEST] Stryde-crypt

[APPROVAL REQUEST] Stryde-crypt

Postby Stryde » 29 July 2020, 05:16

[1]
- To the best of my knowledge, the following map fits all requirements to be approved: YES
- The following map contains no unfair hidden features: YES
- The following map contains nothing against the PB2 Code of Conduct: YES
- I have read and understand fully the Required Reading for posting a Map Approval Request: YES
- I have read and understand fully the Map Approval Rules: YES

[2]
- Map Name: Crypt
- Map ID: Stryde-crypt
- Link to Map Page: https://www.plazmaburst2.com/?s=9&a=&m= ... &id=990202
- Link to Map Demo: https://www.plazmaburst2.com/?s=2&map=stryde-crypt

[3]
- Give a brief description of the map: 4 vs 4 battle between usurpation forces and android soldiers in a crypt that was found underneath the Stryde-sniper arena.

Each player is equipped with an android shotgun, android railgun, defibrillator and 2 HE grenades.

- Why you think the map deserves to be approved: From playtests I've done with individuals, the map provides: fluid gameplay, adequate cover, playable map for all skilltypes. In addition, map has unique style in its aesthetic design and satisfies all current requirements.

- Any other comments:

Stryde
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Re: [APPROVAL REQUEST] Stryde-crypt

Postby Balem » 30 July 2020, 00:50

stryde-crypt

nice map, still there are some details where you should take a look

1- https://prnt.sc/tqu8hq cover the whole acid area
2- https://prnt.sc/tqu4eq you could make this area larger, like 1Px to the left so is usable as spot too
3- https://prnt.sc/tquall move the spot of the 1st android (TOP R) to the left a bit
4- https://prnt.sc/tqu4xo you could move this spot there too, those are too close compared to the other base spots
5- https://prnt.sc/tqu5ui / https://prnt.sc/tqu6p1 (Right base 4th spot) make this 1PX less large so you can have more chances to go there by jumping in spawn or in case of any fight in DM
6- https://prnt.sc/tqu7b5 this area looks so dark, you could add 1 or 2 lights around

This is a very good map, tested it in public many times, i hope it gets approved, good luck.

Balem
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Re: [APPROVAL REQUEST] Stryde-crypt

Postby Stryde » 30 July 2020, 01:06

Balem wrote:1- https://prnt.sc/tqu8hq cover the whole acid area

One of the final things I did was to shift spawn positions and I had to move a wall 10px to left, fixed.

Balem wrote:2- https://prnt.sc/tqu4eq you could make this area larger, like 1Px to the left so is usable as spot too
3- https://prnt.sc/tquall move the spot of the 1st android (TOP R) to the left a bit
4- https://prnt.sc/tqu4xo you could move this spot there too, those are too close compared to the other base spots

everything adjusted.

Balem wrote:5- https://prnt.sc/tqu5ui / https://prnt.sc/tqu6p1 (Right base 4th spot) make this 1PX less large so you can have more chances to go there by jumping in spawn or in case of any fight in DM

Unsure what you mean by this, but I think currently that part of map is accessible as it is without having to jump through it. This area is meant to be slightly compact as well in this manner to provide cover.

Balem wrote:6- https://prnt.sc/tqu7b5 this area looks so dark, you could add 1 or 2 lights around

I'd like to keep this area somewhat dark as it is an acid pit, but I increased the light power parameter slightly. I still want to maintain the darkness around the acid pit which is why I only changed light power parameters with the lights on the far left and right of the pit.

Stryde
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Re: [APPROVAL REQUEST] Stryde-crypt

Postby Kiriakos Gr96 » 31 July 2020, 00:26

Map is now approved.
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Kiriakos Gr96
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