- To the best of my knowledge, the following map fits all requirements to be approved: YES
- The following map contains no unfair hidden features: YES
- The following map contains nothing against the PB2 Code of Conduct: YES
- I have read and understand fully the Required Reading for posting a Map Approval Request: YES
- I have read and understand fully the Map Approval Rules: YES
[2]
- Map Name: Crash
- Map ID: lpzimm-crash
- Link to Map Page: https://www.plazmaburst2.com/?s=9&a=&m= ... &id=990323
- Link to Map Demo: https://www.plazmaburst2.com/?s=2&map=lpzimm-crash
[3]
- Give a brief description of the map:
Guns: I chose sniper/shotgun for a few reasons:
- I dont think we have many sniper/shotgun maps approved anymore, but it was one of my favorite styles of weapon
- People generally dont spam sniper or shotgun to get kills, and this map is fairly open so I think thats important.
- I didnt do any extra pickup guns because it seems like they all tend to be dropped in the same place (the pool between the ship and the building - most people seem to die above there). It made collecting guns kinda rote.
General layout: Ive been stewing on a crashed ship with a steep diagonal top for a while.
Backgrounds: I went for something old because I prefer it that way.
Teleports: Originally I only had one, the locations were more or less Strydes idea.
Big thanks to Stryde and everyone who playtested my map for the crit!
- Why you think the map deserves to be approved: I think this map deserves to be approved because it combines elements of gameplay I think are unique but belong in competitive PB2: Vertical movement, purposefully built boost spots, sniper/shotgun gun combo, and flow based on control of a center point of the map that's actually empty space.
- Any other comments: Thanks to everyone who playtested, thanks in advance to everyone who'll give feedback and criticism!
Also, I hosted this map a bunch in mp but it only has two mp plays, kinda weird.
THINGS I WANT TESTERS TO LOOK OUT FOR:
- Is there anything you don't like about the teleports?
- Are there any points on the map where the flow is bad when using momentum?
Current preview:
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