[APPROVAL REQUEST] kubakuba-dawn

[APPROVAL REQUEST] kubakuba-dawn

Postby kubakuba » 22 July 2020, 08:31

[1]
- To the best of my knowledge, the following map fits all requirements to be approved: YES
- The following map contains no unfair hidden features: YES
- The following map contains nothing against the PB2 Code of Conduct: YES
- I have read and understand fully the Required Reading for posting a Map Approval Request: YES
- I have read and understand fully the Map Approval Rules: YES

[2]
- Map Name: DAWN [MP]
- Map ID: kubakuba-dawn
- Link to Map Page: https://www.plazmaburst2.com/?s=9&a=&m= ... &id=987984
- Link to Map Demo: https://www.plazmaburst2.com/?s=2&map=kubakuba-dawn

[3]
- Give a brief description of the map: Big map for 8 players.
- Why you think the map deserves to be approved: This is why it was created.
- Any other comments: None.
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kubakuba
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Re: [APPROVAL REQUEST] kubakuba-dawn

Postby Balem » 22 July 2020, 12:35

Very nice map! actually the only problem i see on this map is the delay of those teleports
https://prnt.sc/tminel, i really like this part of the map but i think that you should make them faster, open maps have a very fast gameplay for ranked/unranked maps (at least for people that takes this game for the competitive side like me) and actually theres people that could get annoyed because of the delay, those seconds gives you time to camp/spam the other zone of the teleport agaisnt who ever used it and get a free klll there

Balem
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Re: [APPROVAL REQUEST] kubakuba-dawn

Postby kubakuba » 22 July 2020, 15:14

Now teleports are faster.
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kubakuba
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Re: [APPROVAL REQUEST] kubakuba-dawn

Postby Stryde » 25 July 2020, 01:45

Kubakuba-dawn (1st playtest)
- Map is large, maybe 5v5 for players?
- Girder patterns are well aligned in map (maybe unintentional or not), but it makes some others look out of place and need to be shifted https://prnt.sc/to5bjt https://prnt.sc/to5bvr https://prnt.sc/to5c49
Just balance these so it appears equally spaced between walls if it is at all possible to achieve a nice pattern

- Extend wall where red arrow is pointing 10px to left https://prnt.sc/to5alc If players is between two 20px wallgrabs, when they attempt to grab top wall, they fall down due to pb2 physics (this may be minor depending on how map actually plays?)

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Re: [APPROVAL REQUEST] kubakuba-dawn

Postby kubakuba » 25 July 2020, 08:37

Stryde wrote:Kubakuba-dawn (1st playtest)
- Map is large, maybe 5v5 for players?
- Girder patterns are well aligned in map (maybe unintentional or not), but it makes some others look out of place and need to be shifted https://prnt.sc/to5bjt https://prnt.sc/to5bvr https://prnt.sc/to5c49


5 vs 5 this will result in lag on the map.
Other things: Fixed.
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kubakuba
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Re: [APPROVAL REQUEST] kubakuba-dawn

Postby kubakuba » 28 July 2020, 07:41

I made the map smaller.
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kubakuba
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Re: [APPROVAL REQUEST] kubakuba-dawn

Postby Stryde » 28 July 2020, 23:12

Kubakuba-dawn (2nd playtest)
- I can run into this door before it finishes opening, maybe door speed should be faster combined with slightly larger activation region on both sides of door https://prnt.sc/tq63d5
- This area could use a lamp to prevent weird shadow https://prnt.sc/tq63w6
- Make these walls instead of doors (see Kiriakos GR96) https://prnt.sc/tq64rp
- Is this middle girder needed if the building above is supported by two additional girders? feels saturated with girder decoration in mid-map https://prnt.sc/tq67li

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Re: [APPROVAL REQUEST] kubakuba-dawn

Postby kubakuba » 30 July 2020, 13:47

Everything updated.
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kubakuba
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Re: [APPROVAL REQUEST] kubakuba-dawn

Postby Kiriakos Gr96 » 30 July 2020, 23:11

Map is now approved.
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