[APPROVAL REQUEST] coda-tower

[APPROVAL REQUEST] coda-tower

Postby coda » 11 July 2020, 10:39

- To the best of my knowledge, the following map fits all requirements to be approved: YES
- The following map contains no unfair hidden features: YES
- The following map contains nothing against the PB2 Code of Conduct: YES
- I have read and understand fully the Required Reading for posting a Map Approval Request: YES
- I have read and understand fully the Map Approval Rules: YES

[2]
- Map Name: The Tower
- Map ID: coda-tower
- Link to Map Page: https://www.plazmaburst2.com/?s=9&a=&m= ... &id=989112
- Link to Map Demo: https://www.plazmaburst2.com/?s=2&map=coda-tower

[3]
- Give a brief description of the map: A normal battle map with 3 towers with the tallest one on the middle, players must race to the middle tower to gain advantage to the lower ground player making it competitive.
- Why you think the map deserves to be approved: I think it should be approved therefore because it makes players play competitive and the map is very clean and can be easily adapted to.
- Any other comments:
User avatar
DoomWrath
Administrator

Posts: 486
Joined: 16 July 2013, 20:27
Location: PzKpfw. VI/B
Last edited by coda on 18 July 2020, 20:46, edited 1 time in total.

coda
Cyber Grub [25]
 
Posts: 37
Joined: 21 October 2017, 07:57

Re: [APPROVAL REQUEST] coda-tower

Postby Stryde » 13 July 2020, 23:51

Coda-tower (1st playtest)
- Remove pixel art flags https://prnt.sc/th6n6j https://prnt.sc/th6ncd
- Remove unneeded decoration text https://prnt.sc/th6nha
- Moveables must be synchronized
- Map endpoints are visible https://prnt.sc/th6o4t
- Teleport exits are out in the open at the top of each base
- Map feels small for a 4v4, a 3v3 version would be better
- Teleporter decorations should disable if teleporter becomes "deactivated" via door blocking entering region https://prnt.sc/th6q8r

Comment back on this thread with an updated changelog in response to feedback given in order to receive more playtests.

Stryde
Moderator
 
Posts: 361
Joined: 9 November 2015, 02:17

Re: [APPROVAL REQUEST] coda-tower

Postby coda » 14 July 2020, 12:14

- Removed pixel art flags
- Removed unneeded decoration text
- Movables are synchronized
- Map endpoints are no more visible
- Teleport exits have now more protection
- Map changed into a 3v3
- Teleporter decorations are now changed

coda
Cyber Grub [25]
 
Posts: 37
Joined: 21 October 2017, 07:57

Re: [APPROVAL REQUEST] coda-tower

Postby Kiriakos Gr96 » 17 July 2020, 02:20

Spoiler: Show More

Make this part here impossible to stay when the doors are closed so player cant camp.

When you activate the antigravity you need to jump in order to get the boost


Also i would suggest to give 1 teleport greande to the players

Spoiler: Show More

And this wall here is not well over lapped
User avatar
Kiriakos Gr96
Administrator
 
Posts: 619
Joined: 13 August 2013, 16:52
Location: Greece.

Re: [APPROVAL REQUEST] coda-tower

Postby Stryde » 17 July 2020, 02:34

In addition to Kiriakos Gr96's notes above:
Coda-tower (2nd playtest)
- Gravitator does not launch you upwards when you press E and use button (must jump after activating) https://prnt.sc/tj7ka1
- Teleporters may be more optimal with use button and cooldown instead of activator player region and cooldown
- Camp spot to address https://prnt.sc/tj7kzt
- Awkward player movement in some portions of map (even if map is meant to be close-quarters) https://prnt.sc/tj7nc8
- Maybe add 1 port nade upon respawn for players

Stryde
Moderator
 
Posts: 361
Joined: 9 November 2015, 02:17

Re: [APPROVAL REQUEST] coda-tower

Postby coda » 17 July 2020, 16:20

- Less head bumps
- Map has expanded only by a small amount to increase spacing
- Added button to teleporters instead of player-detection
- Fixed door camping spot
- Fixed gravitator not working properly (sometimes)

coda
Cyber Grub [25]
 
Posts: 37
Joined: 21 October 2017, 07:57

Re: [APPROVAL REQUEST] coda-tower

Postby CreeperHunter55 » 18 July 2020, 10:05

Coda-tower (3rd playtest)
Hello, I have many questions to aesthetics of this map. The mistakes themselves are small, but when there are a lot of them, the overall picture does not look very good:


To avoid looking like a map from 2014, you should add some unique features in design and gameplay. How it will be is up to you

This is not the all issues in design wise, you can update and improve your map without waiting of our feedback (left 2 playtests for this map), effort hard, if you want to have an official map for our PB2 community. Make it better
User avatar
CreeperHunter55
Civil Security Lite [100]
 
Posts: 126
Joined: 20 January 2017, 14:52

Re: [APPROVAL REQUEST] coda-tower

Postby coda » 18 July 2020, 20:45

Map is deleted I will be working on a new project

coda
Cyber Grub [25]
 
Posts: 37
Joined: 21 October 2017, 07:57


Return to Approval Request Archive

Who is online

Users browsing this forum: No registered users



cron