[APPROVAL REQUEST] nyove-top

[APPROVAL REQUEST] nyove-top

Postby Nyove » 10 July 2020, 15:29

I honestly don't know whether to create a Edit Request or a new map approval request, since I changed the map so much, it barely resembles the original. Therefore, I just delete and create a new map with the same map ID.

Also sorry Kiriakos Gr96 you gotta playtest this map again.


Little note for approval team:
When my first approved map became approved, I was so happy and glad I had an approved map.

Along this playtesting journey, I met so many talented map makers which really taught me so so much along the way. There is more to map making than I thought and being able to playtest other maps allows me to experience the another aspects of map making. (I was always more into custom maps.)

This playtesting journey is honestly one of the most memorable journey I have ever heard. It was sometimes fun, sometimes frustrating and there was once we playtested for almost 4 hour which was so tiring! Most importantly, I have learnt so much from playtesting other map.

I would love to thank:
- Kiriakos Gr96 for giving me the opportunity to playtest with him.
- Creeperhunter55 for being such a perfectionist and such a great friend.
- Borg for constantly giving me advices and assisting me when I make maps.
- Stryde for being very critical and giving us feedback so that our map can be the best possible.

And the other crew like Icergodz, Build, Cakespider, Concz etc.. that spent time playtesting together. At least for me, I have formed some great memories playtesting. ("bro did the person even playtest his own map lmao!")

You guys are genuinely awesome! Hope you guys are proud of my improvement.
Back to main topic.

Section 1
To the best of my knowledge, the following map fits all requirements to be approved:
YES

The following map contains no unfair hidden features:
YES

The following map contains nothing against the PB2 Code of Conduct:
YES

I have read and understand fully the Required Reading for posting a Map Approval Request:
YES

I have read and understand fully the Map Approval Rules:
YES
-
Section 2
Map Name:
[MP] Alien Arena | Top

Map ID:
nyove-top

Link to Map Page:
https://www.plazmaburst2.com/index.php?s=9&m=nyove-top
Link to Map Demo:
https://www.plazmaburst2.com/?s=2&map=nyove-top
-
Section 3
Give a brief description of the map
Reworked. Alien-themed, featuring beautiful red sky, marble and normal usurpation background, as well as animation in the middle.

Why you think the map deserves to be approved:
The map is genuinely unique. You can play and test it yourself.

Any other comments:
I hope you guys genuinely enjoy the map. Feel free to leave constructive feedbacks!
Proud to be part of something meaningful.
Need any assistance? Join the PB2 discord server at https://discord.com/invite/Bhe9rNz or raise a support ticket at https://www.plazmaburst2.com/support

Contact me on discord for quickest reply possible.

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Nyove
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Location: Cicada 3301

Re: [APPROVAL REQUEST] nyove-top

Postby Nyove » 13 July 2020, 15:55

Change log - 7/13/2020

1. New Passage at the top area with automatic doors.
This is so that in COOP, players have more options to navigate to the other side of the map. (This is also an mobility compensation for the next change.) (removed the teleporters which originally served this purpose)



2. 3 second cooldown system for both teleporters. Activating either teleporters will disable both teleporters.
Cooldown feature is DM and TDM only, because in COOP only 1 player is able to pass through the teleporter. This puts the player at a great risk (enemies are waiting at the other side).
I believe in DM the potential abuse by going between teleporters is much more impactful while in COOP it may be barely impactful to none at all.




3. Expanded the water region so players get more space to roam and dodge bullets. Players should be more willing to travel through the water region.
In the previous update (COOP) it is just one dangerous tube with bullets coming from both sides, which deters players from using the tube. This leaves them with little option to go to the other side.

Proud to be part of something meaningful.
Need any assistance? Join the PB2 discord server at https://discord.com/invite/Bhe9rNz or raise a support ticket at https://www.plazmaburst2.com/support

Contact me on discord for quickest reply possible.

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Nyove
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Joined: 7 July 2016, 10:26
Location: Cicada 3301

Re: [APPROVAL REQUEST] nyove-top

Postby Stryde » 13 July 2020, 23:57

Nyove-top (2nd playtest)
- Headbump spot, awkward movement with swords out https://prnt.sc/th6hd3
- Lower saturation on usurpation ship to fit map theme (feels out of place currently with current blue hue) https://prnt.sc/th6i0b

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Re: [APPROVAL REQUEST] nyove-top

Postby Nyove » 14 July 2020, 12:24

Change log - 7/14/2020

1. Modified roof to prevent headbump spot.


2. Decreased saturation for BOTH ship (so it looks more consistent).



3. Quality of life changes, like shifting lasers at the side by 10 pixels to align with wall texture (thanks CH55), as well as more movement fixes. (minor, but still issues nonetheless)
Proud to be part of something meaningful.
Need any assistance? Join the PB2 discord server at https://discord.com/invite/Bhe9rNz or raise a support ticket at https://www.plazmaburst2.com/support

Contact me on discord for quickest reply possible.

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Nyove
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Joined: 7 July 2016, 10:26
Location: Cicada 3301

Re: [APPROVAL REQUEST] nyove-top

Postby Nyove » 17 July 2020, 08:17

Change log - 7/17/2020

1. Increased door speed from 10 to 18 such that sword slicing movement will not result in collision with doors.


2. Quality of life change (Better central movement with sword slicing, adjusted wall here - allowing greater margin of movement error (feels more natural)).



3. Now spawns with two grenades from one.


4. Changed teleporter from two-way to one-way. (Completely removes potential of teleporter abuse)
Proud to be part of something meaningful.
Need any assistance? Join the PB2 discord server at https://discord.com/invite/Bhe9rNz or raise a support ticket at https://www.plazmaburst2.com/support

Contact me on discord for quickest reply possible.

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Nyove
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Posts: 255
Joined: 7 July 2016, 10:26
Location: Cicada 3301

Re: [APPROVAL REQUEST] nyove-top

Postby Kiriakos Gr96 » 21 July 2020, 01:06

Map is now approved.
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