[APPROVAL REQUEST] balem-station

Re: [APPROVAL REQUEST] balem-station

Postby Balem » 29 July 2020, 04:51

Stryde wrote:Balem-station (4th playtest)
- RPG is OP with 150 HP on map. I would recommend increasing HP to 175 or 200, or removing RPG for rocket launcher
- More cover should be provided where red lines are. These lines highlight long lines of sight to be abused with very accurate slot2/4 and players shouldn't be able to die across very large maps https://prnt.sc/tq5w6w
- Lighting in this area is awkward https://prnt.sc/tq5wou
- The double gravitator in the map is weak for players to travel up it with weapons equipped https://prnt.sc/tq5xh9


-Rpg was removed, replaced with rocket launcher

-Cover was provided in the next places, spam in flat places like right side base is not abusable anymore
https://prnt.sc/tq9tdo
https://prnt.sc/tq9tuv
https://prnt.sc/tq9t34

-Added lights there and in another place that needed that fix too
https://prnt.sc/tq9std
https://prnt.sc/tq9sxl

-Double gravitor has a stronger pusher now, so jumping with weapons there wont be an issue (went to; Speed Y:-0.4 to Y:-0.46)

Balem
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Re: [APPROVAL REQUEST] balem-station

Postby Stryde » 31 July 2020, 00:26

Balem-station (5th playtest)
- Floating decorations are present in map https://prnt.sc/trganj
- Increase this wall height by 10px to provide better cover for top map https://prnt.sc/trgbc6
- Raise cover here slightly to better take away line of sight https://prnt.sc/trglnb
- Left single gravitator still too weak to reach where green arrow is pointing https://prnt.sc/trgmhv
- Awkward wall overlapping that disrupts player walljumping movement https://prnt.sc/trgn86

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Re: [APPROVAL REQUEST] balem-station

Postby Balem » 31 July 2020, 19:06

All changes were made, fixed the decoration floating, fixed coverage in top/right base, fixed AG, now its possible to reach it even with guns jumping from bottom, fixed overlapping

Balem
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Re: [APPROVAL REQUEST] balem-station

Postby Balem » 1 August 2020, 03:48

Changelog 31/07/2020

- https://prnt.sc/ts3za0 play tested the map and the bases had a glitch with the new look, now theres no overlapping on them

- https://prnt.sc/ts3r77 got a wall that was there out, gameplay feels smooth on that area now

- https://prnt.sc/ts3rgp / https://prnt.sc/ts3rjy replaced the only rocket launcher for 2 of those granade launchers, rocket launcher was OP too, tested it and it was 1 hit, new g launcher is not spammeable like the first one.

-https://prnt.sc/ts3sgh Fixed overlapping on those places, now it looks a bit less esthetic but there aren't glitches around the map anymore, everything fixed.

Balem
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Re: [APPROVAL REQUEST] balem-station

Postby Stryde » 2 August 2020, 23:44

Balem-station (6th playtest)
- Tunnels going down where players can fall into water are not spaced evenly. Left side is 120px, right side is 110px
- Is this texture intended? https://prnt.sc/tsvh7m same with this one https://prnt.sc/tsvhmr
- Lighting needs to be addressed in some areas to achieve realistic lighting on map https://prnt.sc/tsvhvt Try using shadowmapsize e-mark parameter for this, beacuse I dont think you need to add more lights (left side underground is brighter than right side underground, make them even brightness)
- Make this decoration flush with the black part of the wall or use it as a background so its behind the grass texture https://prnt.sc/tsvoh0

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Re: [APPROVAL REQUEST] balem-station

Postby Balem » 3 August 2020, 15:58

Aight, everything fixed, i just had to delete the electric poles because i couldnt make them fit in the map without looking out of place with the grass, i tried with bg, and everything but i didnt like how it looked, also i edited a bit spawns from both sides, not a big change
https://prnt.sc/tt9vgt
https://prnt.sc/tt9zgg
i took care to do not make those covers abusable

also fixed shadows in the map by editing shadowmap size, it glitched a lot with my map too but after trying a lot i was able to do it
https://prnt.sc/tt9twi
https://prnt.sc/tt9ug4
https://prnt.sc/tt9v82
https://prnt.sc/tt9vq3
https://prnt.sc/tt9wq9
https://prnt.sc/tt9wyi

Now both sides have the same amount of brightness, yeah i had to add lights, but just 2, by editing more the shadowsize the map would look ugly if we talk about shadows.

- Is this texture intended? https://prnt.sc/tsvh7m same with this one https://prnt.sc/tsvhmr

And yeah this was intended.

Balem
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Re: [APPROVAL REQUEST] balem-station

Postby Kiriakos Gr96 » 6 August 2020, 00:19

Map is now approved.
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