[APPROVAL REQUEST] nastypop-navincitron

[APPROVAL REQUEST] nastypop-navincitron

Postby nastypop » 7 July 2020, 17:07

[1]

- To the best of my knowledge, the following map fits all requirements to be approved: YES
- The following map contains no unfair hidden features: YES
- The following map contains nothing against the PB2 Code of Conduct: YES
- I have read and understand fully the Required Reading for posting a Map Approval Request: YES
- I have read and understand fully the Map Approval Rules: YES

[2]

- Map Name: Navincitron
- Map ID: nastypop-navincitron
- Link to Map Page: https://www.plazmaburst2.com/index.php? ... &id=988683
- Link to Map Demo: https://www.plazmaburst2.com/?s=2&map=n ... avincitron

[3]
- Give a brief description of the map: Since the dawn of time, one creature of time has symbolized the darkest fears of mans primitive emotions. It is a creature that is hypnotic, sensual, and loathesome.

Its name is Invinci-.. Ehr... I mean Navincitron.
This is the incredible story of a man and slot-4 weapon; they shared a bond of trust in a world reckoned with hate.
Navincitron, the incredible story of a man who killed to save the friends he loved, and learn to love the art of killing.

- Why you think the map deserves to be approved: Bit of a return to roots; serves a nice contrast to the eye candy and dazzling nature of other maps.
- Any other comments: https://prnt.sc/tdio9e


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Re: [APPROVAL REQUEST] nastypop-navincitron

Postby Nyove » 7 July 2020, 18:32

Hey nastypop,
Forum determines some of the picture too big, so click the link instead. Sorry.

Good map design.
However, there are some points I would like to point out.

Main issue: Very poor movement.
https://cdn.discordapp.com/attachments/ ... apture.PNG
Attempting to cross to the other side results in my character's head bumping on to the wall, area feels generally tight. I would reconmend moving it up.

https://cdn.discordapp.com/attachments/ ... apture.PNG
Image is self explanatory.

https://cdn.discordapp.com/attachments/ ... apture.PNG
You get the idea.

There may be other areas that I have not mentioned that feels awkward. Please thoroughly playtest and ensure your map feels smooth to move around. You would not want an approved map with the players constantly bumping into walls or to ceilings right? :P

Other points:
- Too many necessary walls.

Understand that you are going for aesthetics, but a few walls could achieve the same results too.
More objects = More lag = Less enjoyable for the general public.

- Map not centered.


- Floating lasers at the side


Personally for me - I would prefer just one weapon for this map. I personally don't like falkok sniper. (Not very important)
Proud to be part of something meaningful.
Need help with the launcher? Contact us on plazmaburst2.com/support

Contact me on discord for quickest reply possible.
https://discord.gg/hRbwsAdDuk

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Re: [APPROVAL REQUEST] nastypop-navincitron

Postby Kiriakos Gr96 » 7 July 2020, 19:15

The map is not balanced in coop
The one team are falkoks and the other are usurps(falkoks have bigger hitbox plus the move and jump slower)(i would suggest to use red tdm falkoks vs red tdm usurps)
Also the guns each team has are different (make boths team to have the same guns)(i would suggest keep the energy rifle for both teams)
Make sure to overlap the walls at the center of the map too.
For the hp i would suggest 150 or 130.
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Re: [APPROVAL REQUEST] nastypop-navincitron

Postby nastypop » 8 July 2020, 00:11

Alright I've made all players' HP to 130, set the Energy Rifle as the only weapon, removed mentioned "headbutt" areas and raised some platforms.

Before: https://prnt.sc/tdpnnq

After: https://prnt.sc/tdpnqz


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Re: [APPROVAL REQUEST] nastypop-navincitron

Postby CreeperHunter55 » 8 July 2020, 23:52

Double hang squares for 1 wall are not good https://prnt.sc/tedpc2
Not symmetrical concrete https://prnt.sc/tedogb do them symmetrical but overlap with invisible door
I was able to glitch through this whole wall, is overlapping good in map or bad? It needs more optimisation https://prnt.sc/tedr4y
There're still awkward movement around some places of the map
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Re: [APPROVAL REQUEST] nastypop-navincitron

Postby Kiriakos Gr96 » 9 July 2020, 02:27

Some parts of the map need better overlaps

Spoiler: Show More



Its possible to get glich truo the walls and go to the lower part or die(first image).
To make the center look good and also be well overlaped try this (second image)
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Re: [APPROVAL REQUEST] nastypop-navincitron

Postby nastypop » 31 July 2020, 22:03

Revamped map with Strydes method of overlapping walls, removed any burdensome headbumps, all teams are fitted with the same gun and character models with the same mobility.


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Re: [APPROVAL REQUEST] nastypop-navincitron

Postby Balem » 1 August 2020, 04:27

nastypop-navincitron

https://prnt.sc/ts40ct
https://prnt.sc/ts41gj
not symmetrical and by holding A/D (Depends of the side) the character glitches

https://prnt.sc/ts411u
Not symmetrical concrete, move it 1 Px

https://prnt.sc/ts414e / https://prnt.sc/ts416s
This effect doesnt look symmetrical with the other side because walls take another texture on the other side

https://prnt.sc/ts420e
overlapping where the line starts, try by jumping agaisnt that wall and u will notice

https://prnt.sc/ts4257
You should get out those edges, they dont let the character go there without holding S, slows a lot the movement

https://prnt.sc/ts43o4
https://prnt.sc/ts43to
Insane glitching and chances to die there

https://prnt.sc/ts443g
Also here

https://prnt.sc/ts44ak
https://prnt.sc/ts44hg
Also here

I just used 30 fps and boosted around (i play with 30 fps always) and when i glitched i at least tried to check twice if it was possible, and i didnt even have to try, theres a big chance to glitch on the places i showed you, i would recommend you to make more distance between pixels/walls and do not try to make that effect you made for example here
https://prnt.sc/ts484d
(also double edges)

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Re: [APPROVAL REQUEST] nastypop-navincitron

Postby Stryde » 3 August 2020, 00:20

Nastypop-navincitron (2nd playtest)
- Wall symmetry for textures is off https://prnt.sc/tsvfct
- Your map is highly glitchable, making it very bad in its current state for players with low FPS to remain alive and not die to glitching through wall platforms. This point alone will require the most amount of attention to detail and playtesting with multiple players, because this is a very frequent ocurrence on this map. https://prnt.sc/tsvex5 https://prnt.sc/tsvf32
- Red line in screenshot indicates a long line of sight spanning whole map https://prnt.sc/tsvd2n
- In COOP mode, map has very high probability of spawnkilling from each team spawn.
- Reduce pushers to X values of 1 or -1 and stability damage of 100. This is done in order to prevent strong pushers from throwing players back into the map and making it even easier for them to generate force sufficient enough to glitch through platforms.
- For 8 players, map is rather small in a full lobby. 3v3 could play better than 4v4.

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Re: [APPROVAL REQUEST] nastypop-navincitron

Postby nastypop » 19 August 2020, 14:57

- Added a third area of height to the map:
Previous: https://prnt.sc/u29euy
Current: https://prnt.sc/u29f4v
- Switched Red Team's primary weapon to the Falkokian Marksman Rifle.


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Re: [APPROVAL REQUEST] nastypop-navincitron

Postby nastypop » 20 August 2020, 03:29

Darn you Dwayne.
Removed the the 2x2 wall that was supposedly causing a "hindrance" on the quality of life.


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Re: [APPROVAL REQUEST] nastypop-navincitron

Postby Stryde » 30 August 2020, 22:23

nastypop-navincitron (3rd playtest)
- This design being only in top part of map makes rest of map look weird https://prnt.sc/u8ljxq
- Need a laser above top of wall here to resemble map border https://prnt.sc/u8lkcs
- Current laser decoration is 10px off of wall https://prnt.sc/u8lkcs
- Must validate wall overlapping to prevent glitches, this has been a problem with this map in past playtests and still is a problem https://prnt.sc/u8lkol
https://prnt.sc/u8ll1t
- Mid map has a lot of fall damage
- Non-fluid player movement that distrupts movement significantly https://prnt.sc/u8llkk
- Top part of map and sides of map need work for improvement (to prevent glitches, to make movement smoother, etc)
- Weapon selection on map is unfair when weapons have different stats

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Re: [APPROVAL REQUEST] nastypop-navincitron

Postby nastypop » 6 September 2020, 11:19

Practically addressed all of Stryde's grievances:
- Made the fragmented wall design more extensive throughout the map.
- Wall boundaries were added to replace the lasers.
- It's not there anymore.
- Cleared the entire map of any faulty overlapping.
- Extended platforms to cushion player fall damage in the aforementioned areas.
- That platform is now raised, with steps being elongated.
- All players now have the same weapon.

BEFORE: https://prnt.sc/u29f4v
AFTER: https://prnt.sc/ucezbz


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Re: [APPROVAL REQUEST] nastypop-navincitron

Postby Build » 6 September 2020, 13:38

Hi nasty, (Let's look at another stryde snipers map)

I'd be honest as possible, I'm not a fan of the design of this map it felt like a old map that isn't suitable for approval today. The point is. There is not much creativity has been put in new maps these days it just doesn't give us a good feeling about it.


Like I said in game that you completely ignored

There is a glowing edge here.




Glowing errors (Ofc it applies to left and right since its symmetrical)

I really prefer basic background on the left side of the map.

Imo it'd be more nicer if you make the middle part of the map symmetrical too. Or is it just rigged.
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Re: [APPROVAL REQUEST] nastypop-navincitron

Postby nastypop » 6 September 2020, 14:05

I fixed those glowing wall and bg edes ~


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Re: [APPROVAL REQUEST] nastypop-navincitron

Postby Build » 6 September 2020, 15:26



I'm guessing you haven't done updating your map yet.
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Re: [APPROVAL REQUEST] nastypop-navincitron

Postby nastypop » 6 September 2020, 20:24

That was a quick little symmetry test that I forgot to remove ~ :D


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Re: [APPROVAL REQUEST] nastypop-navincitron

Postby Stryde » 6 September 2020, 22:27

- This design has been extended to the whole map but it still looks weird on map preview and kinda looks weird playing the map too https://prnt.sc/ucizc0
- May have the most objects for a map ever attempted at approval, ie this causes lag
- New aesthetic design may be unique but takes away from gameplay if it has too much contrast
- Head bumps that block player movement https://prnt.sc/ucj12y
- Long line of sights for a railgun only map https://prnt.sc/ucj1nk
- Only top is accessible through sides of map with weapon equipped https://prnt.sc/ucmm1e
- Easy to glitch through small walls on map where large areas are provided https://prnt.sc/ucmmys

Overall, the map approval contributors and others who helped playtest map today felt that this map hasn't made progress to be in a state considered for approval at this time. Approval request rejected.

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