[APPROVAL REQUEST] zibuya-railwars

[APPROVAL REQUEST] zibuya-railwars

Postby Zibuya » 6 July 2020, 22:02

[1]
- To the best of my knowledge, the following map fits all requirements to be approved: YES
- The following map contains no unfair hidden features: YES
- The following map contains nothing against the PB2 Code of Conduct: YES
- I have read and understand fully the Required Reading for posting a Map Approval Request: YES
- I have read and understand fully the Map Approval Rules: YES

[2]
- Map Name: Railwars
- Map ID: zibuya-railwars
- Link to Map Page: https://www.plazmaburst2.com/?s=9&a=&m=zibuya-railwars
- Link to Map Demo: https://www.plazmaburst2.com/?s=2&map=zibuya-railwars

[3]
- Give a brief description of the map: A map where players spawn in a Area of lots of cubes made of walls connected to another walls.
- Why you think the map deserves to be approved: Because none of my maps got ever approved before and because i think there are not so many railwars map with a map design like this.
- Any other comments: I think this might be a good map for DM only

Zibuya
Cyber Grub [25]
 
Posts: 44
Joined: 31 October 2019, 17:12

Re: [APPROVAL REQUEST] zibuya-railwars

Postby darkstar 1 » 7 July 2020, 18:54

The top of the map lacks some cover and the background looks too flat on top.
The recoloured white backgrounds look too clean compared to the tiles with scratches and smudges and the background in general lacks some variation in colour, tiletype or open spaces.

Wall placement at the bottom is okay and the map feels smooth to play, the only thing that bothers me is that I keep hitting this wall each time I try to run off the platform, seems to work fine in sp though.
https://i.imgur.com/77XjxG3.png



User avatar
darkstar 1
Proxy [700]
 
Posts: 712
Joined: 13 September 2014, 13:20
Location: Here... or there :|

Re: [APPROVAL REQUEST] zibuya-railwars

Postby Kiriakos Gr96 » 7 July 2020, 19:03

I agree the top does not have much cover which could lead to random kills or deaths from others
Also make sure you have overlaped all the walls well (the top walls and the center ones are not overlaped)


Spoiler: Show More

Add some extra wall to add some cover to the map.


Also se the e-mark to spawn with the 6 too.
User avatar
Kiriakos Gr96
Administrator
 
Posts: 619
Joined: 13 August 2013, 16:52
Location: Greece.

Re: [APPROVAL REQUEST] zibuya-railwars

Postby Zibuya » 8 July 2020, 18:43

Update for the map: I added more covers to the map, red and blue contours on each flying wall, some decorations for example dark transparent dust, an animation of a decoration in the middle and wall bug fixing.
I had to make the map more vivid (for example i had only dark backrounds in the first place), a little bit of realistic decorations and etc.

Map Test: https://www.plazmaburst2.com/?s=2&map=zibuya-railwars

Map ID: zibuya-railwars

Zibuya
Cyber Grub [25]
 
Posts: 44
Joined: 31 October 2019, 17:12

Re: [APPROVAL REQUEST] zibuya-railwars

Postby Stryde » 8 July 2020, 23:15

Zibuya-railwars (2nd playtest)
- Large amount of fall damage
- Too many large wide open areas without any cover
- Weird background outlining around wall and wall texture https://prnt.sc/tecyse
- DNA hologram decorations do not fit map theme at all
- This light decoration is offcenter by workshop submittor https://prnt.sc/teczoo
- Leave laser on flat ground instead of sitting on top of a 10px door https://prnt.sc/ted0m2

Comment back on this thread with an updated changelog in response to feedback given in order to receive more playtests.

Stryde
Moderator
 
Posts: 361
Joined: 9 November 2015, 02:17

Re: [APPROVAL REQUEST] zibuya-railwars

Postby Zibuya » 9 July 2020, 13:16

Updated the map: Reduced the fall damage by making the walls on the ground higher, made more walls with cover and added more cover to other walls, removed the outlines (left some in the middle) and replaced the wall texture with bright ones, removed both holograms that didnt fit, set the offset of the light decoration to 3 so its symmetrical and lasers were now placed on flat ground, the doors got removed.

Zibuya
Cyber Grub [25]
 
Posts: 44
Joined: 31 October 2019, 17:12

Re: [APPROVAL REQUEST] zibuya-railwars

Postby Stryde » 10 July 2020, 01:29

Zibuya-railwars (3rd playtest)
Things you still have yet to change in your map:
- Still a lot of fall damage in map
- Still a lack of cover in middle of map or in bottom spawn areas
- Wall texture choice looks awkward, as it did in previous map version (non-uniformity)
- Lasers to keep players in arena should be 1 or -1 power to X and 100 stability damage, your lasers seem too strong
- You did not remove outlining around walls, and it seems weird to have only one wall outlined by backgrounds https://prnt.sc/tepytn
- Once you leave spawn, you pretty much are required to selfboost to evade bullets and to reach other platforms
- Smoke decoration feels out of place on map and why is it only in one place https://prnt.sc/tepxal
- Still a lot of fall damage in map
- Still a lack of cover in middle of map or in bottom spawn areas
- These stray floating lines in the map feel out of place (if you are attempting to make a map theme, you need to do more to make it a theme of the map) https://prnt.sc/tepy5w
maybe you can make this more distinct in your map to give it some uniqueness over other railwars maps

Top portion of map feels awkward for player movement and gameplay. This map also requires a large amount of edgeboosting, a skillset which isn't really common for players on PB2. Your map must be modified in order to allow all players equal advantage.

Comment back on this thread with an updated changelog in response to feedback given in order to receive more playtests.

Stryde
Moderator
 
Posts: 361
Joined: 9 November 2015, 02:17


Return to Approval Request Archive

Who is online

Users browsing this forum: No registered users