[APPROVAL REQUEST] lpzimm-canals

[APPROVAL REQUEST] lpzimm-canals

Postby lpzimm » 24 June 2020, 01:09

[1]
- To the best of my knowledge, the following map fits all requirements to be approved: YES
- The following map contains no unfair hidden features: YES
- The following map contains nothing against the PB2 Code of Conduct: YES
- I have read and understand fully the Required Reading for posting a Map Approval Request: YES
- I have read and understand fully the Map Approval Rules: YES

[2]
- Map Name: Canals
- Map ID: lpizmm-canals
- Link to Map Page: https://www.plazmaburst2.com/index.php? ... imm-canals
- Link to Map Demo: https://www.plazmaburst2.com/index.php? ... imm-canals

[3]
- Give a brief description of the map: (this is from a while ago)
Canals was made to showcase the new guns, but I ended up putting a few fun map features in it. The top of the map contains small holes that function as drop-downs into the water, and as skill-boosting opportunities to go from the bottom of the map to the top.

The bottom-middle of the map was inspired by rawrnuthug-humanoid, the purpose being that, through the mobility advantages of teleports, a skillful player can stay in the center zone - a spot with a lot of fun action, and a lot of risk - and still have a good chance at fighting. The drop-downs/skill-boost spots should add a little more to that area though, and, along with the size and more open nature of them map, it should create a small shift in balance towards movement that differentiates it from Humanoid. The top also has an exclusive-door setup which can allow for smart plays. Near this setup, there is a spot that may appear to be a good camp spot, but actually hurts those who camp there more than it helps, due to the proximity of the laser. Campers have very low mobility there, and the spots theyre shooting at are easily escapable.

This map was made with DM/TDM in mind, but co-op works fine on it.

- Why you think the map deserves to be approved:
This map was designed with fun in mind, which I feel is uncommon in a lot of approved pb2 maps.

- Any other comments:
This map is a bit old, lmk if you want something changed on it. Also I submitted an approval request like 2 years ago, but it's not active so I think it's all good.
User avatar
lpzimm
Usurpation Soldier [50]
 
Posts: 84
Joined: 17 July 2013, 00:17

Re: [APPROVAL REQUEST] lpzimm-canals

Postby Kiriakos Gr96 » 25 June 2020, 22:59

Nice map you posted
here is my feedback about the map

Spoiler: Show More

This area here has to many antigravities (to much noise) i would suggest to keep one on each wall (and use the scale tool(trigger action) to make them a bit bigger)

Spoiler: Show More

make this wall a bit longer so the teleport bg is on the center of the wall


Also for the guns that you use 130 hp is low 150 could work better
Remove the smgs and replace them with pistols(cs pistol?) since the slot 2 guns fire fast too

also some time the teleport dont work make the regions a bit bigger

Make sure each team has the same guns in coop(cp rifle does not have the same stats as the AV-135)
User avatar
Kiriakos Gr96
Administrator
 
Posts: 619
Joined: 13 August 2013, 16:52
Location: Greece.

Re: [APPROVAL REQUEST] lpzimm-canals

Postby lpzimm » 7 July 2020, 00:22

> This area here has to many antigravities (to much noise) i would suggest to keep one on each wall (and use the scale tool(trigger action) to make them a bit bigger)

Ooh cool, changed

> make this wall a bit longer so the teleport bg is on the center of the wall

Done

> Also for the guns that you use 130 hp is low 150 could work better

I prefer 130 for these guns bc they have lower fire rate

> Remove the smgs and replace them with pistols(cs pistol?) since the slot 2 guns fire fast too

I prefer the smg, I want to use it

> also some time the teleport dont work make the regions a bit bigger

Done

> Make sure each team has the same guns in coop(cp rifle does not have the same stats as the AV-135)

Done, scattered the AVs around.
User avatar
lpzimm
Usurpation Soldier [50]
 
Posts: 84
Joined: 17 July 2013, 00:17

Re: [APPROVAL REQUEST] lpzimm-canals

Postby Nyove » 7 July 2020, 18:14

Hey,

I think that the map is not suitable to be approved, it suffers from poor map design

- Water areas that look out of place at the sides and the center,
- The random door in the middle that is not centered,
- The ability to fall from the top to the bottom
- Top area somehow has area without BG so you essentially get floating island
- Poor looking fence
- Poor wall structure
- Lack of emphasize in creating unique gameplay.
Proud to be part of something meaningful.
Need any assistance? Join the PB2 discord server at https://discord.com/invite/Bhe9rNz or raise a support ticket at https://www.plazmaburst2.com/support

Contact me on discord for quickest reply possible.

User avatar
Nyove
Moderator
 
Posts: 255
Joined: 7 July 2016, 10:26
Location: Cicada 3301

Re: [APPROVAL REQUEST] lpzimm-canals

Postby lpzimm » 8 July 2020, 01:48

- Water areas that look out of place at the sides and the center,
Yeah maybe, I'd like a suggestion to improve it.

- The random door in the middle that is not centered,
Not a big deal imo but I centered it

- The ability to fall from the top to the bottom
Into water you mean? This is a fairly important part of the map.

- Top area somehow has area without BG so you essentially get floating island
Uh maybe, I fixed it (Unless you meant something else?)

- Poor looking fence
Sure yeah. I needed something there because there was too much blank space. Other suggestions are welcome.

- Poor wall structure
??

- Lack of emphasize in creating unique gameplay.
As I said in the post, I tried to make a center of the map that's very busy but has a very easy escape. Rawrnuthug-humanoid did this pretty well with teleports, I wanted to do it with water.
Last edited by lpzimm on 8 July 2020, 06:24, edited 1 time in total.
User avatar
lpzimm
Usurpation Soldier [50]
 
Posts: 84
Joined: 17 July 2013, 00:17

Re: [APPROVAL REQUEST] lpzimm-canals

Postby CreeperHunter55 » 8 July 2020, 05:23

Hello, this map has too many questions. And I have too many questions to its owner.

1. Map has many unnecessary objects
2. Bad weapon combo
3. Bad gameplay and movement wise
4. Bad trigger logic for doors
5. Poor overlapping
6. Outdated design
7. Unnecessary open areas which are won't be used
8. When I looked at map's source I saw only you even didn't effort to this map
9. Approval maps are not just about randomly placed walls, you need to improve the gameplay wise after all, movement wise, light the main idea of map, do it unique etc.



Please make an effort to the map if you want it approved. If you are not able to see your own shortcomings, then continue to make maps for custom games, probably, competitive maps are not for you yet. Approval team won't babysit your map, since you don't working on your map. This map better to be rejected.
User avatar
CreeperHunter55
Civil Security Lite [100]
 
Posts: 126
Joined: 20 January 2017, 14:52

Re: [APPROVAL REQUEST] lpzimm-canals

Postby Kiriakos Gr96 » 9 July 2020, 02:52

The hp is to low with the guns the map has (Gauss and RPG) make the hp to 150 atleast


Spoiler: Show More

Laser here are to low put them 30 pixels higher(plus put the left and right lasers to the middle of the wall)

Spoiler: Show More

Doors here dont work well when players are at 2 doors at the same time

Spoiler: Show More

These 2 smgs dont have the same stats (keep only the one for both teams)
User avatar
Kiriakos Gr96
Administrator
 
Posts: 619
Joined: 13 August 2013, 16:52
Location: Greece.


Return to Approval Request Archive

Who is online

Users browsing this forum: No registered users