[APPROVAL REQUEST] yizhe-pb2sideloremp

[APPROVAL REQUEST] yizhe-pb2sideloremp

Postby yizhe » 30 April 2020, 11:36

- To the best of my knowledge, the following map fits all requirements to be approved: YES
- The following map contains no unfair hidden features: YES
- The following map contains nothing against the PB2 Code of Conduct: YES
- I have read and understand fully the Required Reading for posting a Map Approval Request: YES
- I have read and understand fully the Map Approval Rules: YES

[2]
- Map Name: pb2sidelore (Chapter 1)
- Map ID: yizhe-pb2sideloremp
- Link to Map Page: https://www.plazmaburst2.com/?s=9&a=&m= ... &id=979310
- Link to Map Demo: https://www.plazmaburst2.com/?s=2&map=y ... sideloremp

[3]
- Give a brief description of the map: This is a multiplayer map version of my upcoming singlepayer series "plazma burst 2 side lore".
- Why you think the map deserves to be approved:Because my family is proud of it
- Any other comments: This map was meant to be used for singleplayer, but the arena is too awesome for that.

[4]
-changes made:
1.gravitators push have been changed from -0.5 to -0.33
2. teams are currently labelled red & blue
3. respawn time set at 1.5
4. Regen delay set at 2
5. physical impact treshold set at 0.9
6. unstable self boost force multiplier set at 2.8
7.all walls have been overlap.
8. cramp areas have been made larger, no need to crouch or getting a sore in the head. But always remember to wear a helmet, safety first ;)

My first time making an approval map, so do drop feedbacks. Cheers! :D
Last edited by yizhe on 12 May 2020, 04:05, edited 1 time in total.
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Re: [APPROVAL REQUEST] yizhe-pb2sideloremp

Postby Girl_Power » 2 May 2020, 00:07

I just checked this map out. Some places are hard to reach. I do like the weapon choices though.
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Re: [APPROVAL REQUEST] yizhe-pb2sideloremp

Postby yizhe » 3 May 2020, 08:38

Thanks! :D


I have updated the map, but it has not been approved. Do i leave this here or do i post a new one in the edited map approval section?
Last edited by Kiriakos Gr96 on 13 June 2020, 15:15, edited 1 time in total.
Reason: Double post.
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Re: [APPROVAL REQUEST] yizhe-pb2sideloremp

Postby Girl_Power » 11 May 2020, 18:46

You can leave it here. Also, you can use the edit button to your first post on this topic to tell us what you've changed. I would love to know what updates the map has received! :P
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Re: [APPROVAL REQUEST] yizhe-pb2sideloremp

Postby yizhe » 13 May 2020, 16:46

Thanks! I have updated the post, with even more updates here.

As of 13/05/2020:
added more walls to reduce fall death probability.

On top of that, a player has requested me to add in the following which i have not added. Quote: " Like The Heavy Railgun in some absurdly hard to find place to reward the ones who are looking thru every corner. The CS Assault Rifle or any other Rifle for that matter and a Shotgun, cuz why not? Rocket Launcher, Sniper (can replace the Heavy Railgun) and perhaps a Laser weapon like the Usurpation one or the Reakshosha Operative's Beam one."

Well, should I add all those?
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Re: [APPROVAL REQUEST] yizhe-pb2sideloremp

Postby Girl_Power » 13 May 2020, 23:12

yizhe wrote:Thanks! I have updated the post, with even more updates here.

As of 13/05/2020:
added more walls to reduce fall death probability.

On top of that, a player has requested me to add in the following which i have not added. Quote: " Like The Heavy Railgun in some absurdly hard to find place to reward the ones who are looking thru every corner. The CS Assault Rifle or any other Rifle for that matter and a Shotgun, cuz why not? Rocket Launcher, Sniper (can replace the Heavy Railgun) and perhaps a Laser weapon like the Usurpation one or the Reakshosha Operative's Beam one."

Well, should I add all those?


It's really up to you at this point. Personally, I don't think you should hide guns "in some absurdly hard to find place" in an approval map since you want all gameplay to be fair and also all part of the map to be reachable by newbies. You can add guns in more common places throughout the map but guns hidden in locations where you need to selfboost/glitch and stuff are a no-no.
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Re: [APPROVAL REQUEST] yizhe-pb2sideloremp

Postby Incompetence » 13 May 2020, 23:44

yizhe wrote:Thanks! I have updated the post, with even more updates here.

As of 13/05/2020:
added more walls to reduce fall death probability.

On top of that, a player has requested me to add in the following which i have not added. Quote: " Like The Heavy Railgun in some absurdly hard to find place to reward the ones who are looking thru every corner. The CS Assault Rifle or any other Rifle for that matter and a Shotgun, cuz why not? Rocket Launcher, Sniper (can replace the Heavy Railgun) and perhaps a Laser weapon like the Usurpation one or the Reakshosha Operative's Beam one."

Well, should I add all those?

you don't need to put weapons in hard to find places to reward exploration. just placing weapons all around in specific spots is good enough

however, if you do want to put a powerful weapon, put it in a spot where you want the most engagements to happen and in a spot that you think is an adequate power position. this will make players play around that spot and encourage them to go to certain spots of the map. exploration comes naturally if you add weapons and items to collect and use and you raise the skill ceiling by having weapon locations/power positions to memorize and play around
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Re: [APPROVAL REQUEST] yizhe-pb2sideloremp

Postby yizhe » 14 May 2020, 02:26

I hear ya, so i have came up with another update.

14/05/2020.

Each teams now have a Ray gun c-01y and 2 shotgun c-01s. This is to encourage players from each team to spread out across the map. Unfortunately, no rifles or other rapid fire gun to avoid spamming of bullets for game balancing.
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Re: [APPROVAL REQUEST] yizhe-pb2sideloremp

Postby Build » 9 June 2020, 17:45

Wow an overdose of gravitators and lamp decors, Nice!


Why



In a serious way, I see why this topic is abandoned because its bad imo, Needs some improvements sorry
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Re: [APPROVAL REQUEST] yizhe-pb2sideloremp

Postby yizhe » 12 June 2020, 07:03

Oops. My bad. Any other ways to improve it build?
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Re: [APPROVAL REQUEST] yizhe-pb2sideloremp

Postby Build » 12 June 2020, 07:13

yizhe wrote:Oops. My bad. Any other ways to improve it build?

I dont have much to say about this, However it can be better.

If u remake it but almost the same with this when u can reach at walls and not so much gravitators just so u can reach the walls, it ruins the fun and so much lamp decors are out of place, Or just do some changes. Apologies for being a little harsh
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Re: [APPROVAL REQUEST] yizhe-pb2sideloremp

Postby yizhe » 12 June 2020, 08:53

Hey no worries about being harsh man, so long as it is a constructive criticism, im cool with it. I will make minir corrections to it, but for major corrections like reducing the map size, im afraid i might as well gotta redo it which im not gonna do it since its gonna take up alot of time. Welp, its my first time making an approval map, and have learn lots of pro tips. hopefully my next attempt would be alot better. Cheers!
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Re: [APPROVAL REQUEST] yizhe-pb2sideloremp

Postby Kiriakos Gr96 » 13 June 2020, 15:23

yizhe dont double post


Ontopic:There are many parts of the map where you cant reach if you use weapon also many walls of the map are not overlapped
Also some players in coop are on air they dont touch the ground also make all the gun be on the floor and not be in the air
And dont have the players of each team be so far away(coop)
I think the up part of the map(leftside) is not needed.
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Re: [APPROVAL REQUEST] yizhe-pb2sideloremp

Postby yizhe » 21 June 2020, 08:41

21/06/2020:
overlapped the walls
Players and guns now touch the ground
Map has been scaled down, so that players do not have to travel for miles just to see the enemy.
Most of the scaling was done to the civil securities site (blue team)
Lightings have been optimised
removed gravitators

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