[Approved] concentrationcz-mc

[Approved] concentrationcz-mc

Postby ConcentrationCz » 21 December 2018, 03:23

[A]
- I have read and understand fully the Required Reading for posting an Approved Map Edit Request: YES
- I have read and understand fully the Approved Map Edit Request rules: YES
- I have confirmed that this map is currently approved: YES

[b]
- Map Name: [MP] Metro Conflict
- Map ID: concentrationcz-mc
- Link to Map Page: https://www.plazmaburst2.com/?s=9&a=&m= ... &id=911741
- Link to Map Demo: https://www.plazmaburst2.com/?s=2&map=c ... ationcz-mc

[C]
- Do you think this map need a minor edit, or a major overhaul?: Major Overhaul
- In a few words, why is an edit required?: EG, Outdated map, unfair map, map glitches present, etc
The freedom in the map felt so limited where you wanted to go and i have made a map revamp.
- In detail, what exactly is wrong with the map, and what exactly needs to be edited?: The freedom in the map felt so limited where you wanted to go so i've made a map revamp. Also all guns have -10 decreased range and map is now 12 players max.
- Any other comments: Metro Conflict Revamp Test Place - https://www.plazmaburst2.com/?s=2&map=c ... oncz-test1

Map image:
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Re: [Edit Request] concentrationcz-mc

Postby Tempus » 1 February 2019, 22:13

If you still want to make your changes feel free, If you want us to replace something, let me know.
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Re: [Edit Request] concentrationcz-mc

Postby ConcentrationCz » 2 February 2019, 13:35

Changes have been made. Please re-approve it.

Changes made:
-Gravity added to top and bottom of the map.
-Fixed some walls at spawns.
-Changed skies/hex color.
-Removed snow.
-Changed windows at spawns.
-Added lights below the doors.
-Made pushers slightly weaker at spawns.
-Added 1 portnade to each player.
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Re: [Edit Request] concentrationcz-mc

Postby IceRG » 2 February 2019, 18:30

WAIT! one more thing, there was a small mistake. This pusher right here

The "Speed X" is a number by accident, it is supposed to be 0. This is pusher #15

Simple thing for you to do Tempus.

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Re: [Edit Request] concentrationcz-mc

Postby IceRG » 5 February 2019, 00:38

the problem is fixed, it’s set for the green shiny check mark.

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Re: [Edit Request] concentrationcz-mc

Postby Silent Aurora » 5 February 2019, 15:38

Why did you modify the bullets on some of the weapons?
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Re: [Edit Request] concentrationcz-mc

Postby IceRG » 5 February 2019, 15:50

I, no, We modified some of the weapons to give a better view of the gameplay. Does it get tiring seeing the same bullets every time you play an approved map? Well, in this case it can give a fresher look to the eyes of the players. Only the way you see the different projectiles, yet the only function that changed is the distance a bullet travels to prevent massive camping.. killing from far, far away.

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Re: [Edit Request] concentrationcz-mc

Postby Jason Eden » 5 February 2019, 20:15

1) SMG, which is clearly supposed to use regular bullets, is using BFG plasma instead? Gauss rifle is shooting plasma balls that go through walls and even ricochet? How does that make sense? Plasma is not supposed to penetrate walls nor do ricochets in PB2. Lasergun's default red ray works terrible in the game (especially in multiplayer) due to game engine limitations, but you replaced it with railgun's ray that has a longer animation. This will make things look even worse.

2) This place is missing a teleport decoration.

3) What's the point of decreasing weapon's range by 10%? Does that annoying hint appear upon each game restart in COOP gamemode? Can you replace it with a regular chat text?

4) Health is supposed to be 130 or 150.

5) Map is too open. Add more covers.

This map is killing me honestly, but if other people like it, I guess it's okay to have this approved. Just please change bullets back to default ones, because current gun mods don't make any sense to me.
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Re: [Edit Request] concentrationcz-mc

Postby IceRG » 6 February 2019, 16:58

You said countless times that SMG must be deleted from pb2 or have a change several times and now you care?? and besides, it goes well with the 2 green lights on the gun x)

Plasma ball changed to projectile number 36.

teleport decoration added

I thought HP could be below 300, as in your "perfect" map called x mechanic-methuselah which has 250. Even lonewolf56-monochrome which is approved and has 165, even hexwar that has 200HP, both which you like.

Nah this map has a good amount of coverage, as other Ap. maps have some open spaces. you can talk to staff about their "map" versions of maps that has open spaces. nothing wrong with them, right?

@Resi so..if a gauss has the same projectile as 2 rayguns including itself, you would know what gun it is?

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Re: [Edit Request] concentrationcz-mc

Postby Incompetence » 6 February 2019, 23:41

weapons having different projectiles seems really unnecessary. just keep things simple lol
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Re: [Edit Request] concentrationcz-mc

Postby Ahrora » 16 February 2019, 22:57

The map looks fine to me. Besides lag issues nothing is wrong with this map very detailed with backgrounds and the scenery.
Definitely not the real Ahrora, the real Ahrora was taken by Aliens.
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Re: [Edit Request] concentrationcz-mc

Postby Star Fox McCloud » 31 March 2019, 13:07

Bump! this still isnt approved again?

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