About the battle map:
-
http://prntscr.com/hpva30 - This reminds me of my own architectural and map design style. However, if you're going to place these little blocks, put an invisible door over them so players don't latch on and glitch through. The screenshot shows how to do that.
-
http://prntscr.com/hpvar0 - This little gap also has the same problem.
-
http://prntscr.com/hpvaz6 - I don't like this rugged terrain thing you have going on here. It looks like you erratically placed walls all over, which is a feeling I get throughout the whole map, not just this specific area. I'd prefer if the shape was more flattened and streamlined.
-
http://prntscr.com/hpvc3s - Glitching potential here as well.
-
http://prntscr.com/hpvd0o - Provided some suggestions for that area that Dariy pointed out.
-
http://prntscr.com/hpvdez - No advantage or reason to be in this area. Put a weapon here to incentivize going here and then remove that wall to create a sightline to give that area a purpose.
-
http://prntscr.com/hpvezd - I suggest removing this extruded part because it can turn into a camping spot when you crouch down. It's not easy to hit someone with the OICW without going through walls, which the weapon can't do very well. Anyone can easily attack someone coming in from the right.
Also 250 HP seems a bit too much for a map with mainly OICWs as starting weapons. 150-180 is a better range for an arena map like this. I also don't see much diversity in weapons. Nothing's really scattered or out there to collect. I saw the CS-RC a couple of times, but that's it. That makes the map rather bland and it doesn't incentivize going to certain areas to increase the amount of gameplay there. The middle is a great spot to put a powerful weapon to fight over.
Overall I find the battle map to be similar to my own scrapped maps, but with more erratic and random wall placement. It has a very similar design with the floating corner pieces but it's lacking quite a bit. I don't find the map to be bad but I can't say it's good either. It's just in the middle for now.