[REMOVAL REQUEST] dandamage-duel

[REMOVAL REQUEST] dandamage-duel

Postby Stryde » 26 June 2020, 14:39

[A]
- I have read and understand fully the Required Reading for posting a Map Approval Request: YES
- I have read and understand fully the Map Approval Rules: YES
- I have confirmed that this map is currently approved: YES

[B]
- Map Name: .: The Longest Yard :.
- Map ID: dandamage-duel
- Link to Map Page: https://www.plazmaburst2.com/index.php? ... &id=737420
- Link to Map Demo: https://www.plazmaburst2.com/index.php? ... amage-duel

[C]
- In a few words, why do you think this map should not be approved?: Outdated, glitches present, poor aesthetics
- In detail, why should the map not be approved?:
Some walls are outlined with backgrounds while some are not https://prnt.sc/t6xtwk
The background outline around walls combined with dark plate don't make a good aesthetic combination (same screenshot)
Grass indoors of an arena https://prnt.sc/t6xuhr
Red arrow points to gravitator that is too strong, if traveling through gravitator at weird angle you may die from speed of pusher https://prnt.sc/t6xus8
Camping spots at top of map near BNG https://prnt.sc/t6xvvd
This map utilizes doors to act as barriers -> door sync issues across user clients
No invisible door under antigravitators https://prnt.sc/t6xwn4
In most instances you can see directly past playing boundaries of map https://prnt.sc/t6xx3j
In such instances you can selfboost, rocket launch, or BNG launch yourself to top of the map boundaries to spray down and camp https://prnt.sc/t6xxit
BNG room in each teams spawn where once opened, a player can camp -> door sync issues across user clients https://prnt.sc/t6xyea
- Any other comments:

Stryde
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Re: [REMOVAL REQUEST] dandamage-duel

Postby CreeperHunter55 » 26 June 2020, 15:15

I agree with you at every point. Also my feedback about it:
1. Place at the center with many hang-squares is so laggy and it kills aesthetics
2. Seems like there're too much unnecessary walls
3. Also trigger messages don't allowed for approved maps
4. Strong AGs which are damaging you by fast pushing to the top wall. And you can't go down then
5. Also this map can't be played in dm
6. Wall to BFG at the bases is very thin for glitches so in coop players can reach this place by pushing each other
7. OP camp spots

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CreeperHunter55
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