[REMOVAL REQUEST] Flame99999-sc

[REMOVAL REQUEST] Flame99999-sc

Postby Stryde » 26 June 2020, 07:50

[A]
- I have read and understand fully the Required Reading for posting a Map Approval Request: YES
- I have read and understand fully the Map Approval Rules: YES
- I have confirmed that this map is currently approved: YES

[B]
- Map Name: Space Command (Beta)
- Map ID: Flame99999-sc
- Link to Map Page: https://www.plazmaburst2.com/index.php? ... me99999-sc
- Link to Map Demo: https://www.plazmaburst2.com/index.php? ... me99999-sc

[C]
- In a few words, why do you think this map should not be approved?: Outdated, glitches present, not popular map
- In detail, why should the map not be approved?:
Poor lighting in map https://prnt.sc/t6qk55
Lasers that do not kill anywhere in map https://prnt.sc/t6qky9 (I suppose at least it's consistent in this map, however)
Top down advantage for red team (top spawns) over blue team (bottom spawns) - Stryde-rise and Cahir-techmania also had similar designs and had to be unapproved or re-designed
Map design feels awkward for gameplay in multiplayer - in Stryde-rise and Cahir-techmania, at least bottom team had some access route up to top of map fast. This is not the case here as there are no elevators or gravitators near blue team spawn making this a very difficult vertical map to navigate through if you spawn on lower half of map
- Any other comments:

Stryde
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Re: [REMOVAL REQUEST] Flame99999-sc

Postby yi en » 26 June 2020, 08:18

Further reports of gameplay testing:
https://imgur.com/a/ktAQlV6
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yi en
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