[APPROVAL REQUEST] DestroyerV2-dm

[APPROVAL REQUEST] DestroyerV2-dm

Postby DestroyerV2 » 6 October 2020, 09:39

[1]
- To the best of my knowledge, the following map fits all requirements to be approved: YES
- The following map contains no unfair hidden features: YES
- The following map contains nothing against the PB2 Code of Conduct: YES
- I have read and understand fully the Required Reading for posting a Map Approval Request: YES
- I have read and understand fully the Map Approval Rules: YES

[2]
- Map Name: Alien Arena
- Map ID: DestroyerV2-dm
- Link to Map Page: https://www.plazmaburst2.com/?s=9&a=&m= ... &id=997942
- Link to Map Demo: https://www.plazmaburst2.com/?s=2&map=destroyerv2-dm

[3]
- Give a brief description of the map: A arena-styled map where every player gets an android shotgun and an ASR with 2 optional alien heater rifles
- Why you think the map deserves to be approved: i think this map looks very neat with the minor inspirations inspired by other maps along with some of my own touches to ensure that the map looks perfect enough, the layout of the map has been properly thought out and potential issues(such as spam) had been factored in to ensure this map works well
- Any other comments: None

DestroyerV2
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Re: [APPROVAL REQUEST] DestroyerV2-dm

Postby Stryde » 9 October 2020, 17:24

DestroyerV2-dm (1st playtest)
- Door spam noise https://prnt.sc/uw9hv2
- Design doesnt appear to be unique, but should blend better in with background
- Too many teleport nades
- You had to do it https://prnt.sc/uw9ipg
- For pushers, you only need one region that is between -0.4 or -0.45 that is directly over the pusher decoration, instead of multiple pushers
- You can spawn on top of map right now
- Background placement can be optimized (ie reducing the amount of backgrounds present while achieveing same design)
- Map has too many lamps - use shadowmap size for realistic lighting https://prnt.sc/uw9ktx
- Using the gravitator does not allow me to travel upwards https://prnt.sc/uw9ley
- Map required wall overlapping validation to prevent double edges and player mobility issues from poor wall validation

Stryde
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Re: [APPROVAL REQUEST] DestroyerV2-dm

Postby DestroyerV2 » 11 October 2020, 13:49

-noise has been removed
-design has been made to fit better with the theme
-T-nades changed to 2
-heaters removed, rockets used to replace the heaters
-reduced the amount of overlapping pushers
-you cant spawn on top of the map anymore
-background placement improved, number of background blocks reduced
-number of lamps in the map has been reduced by roughly 40%
-the gravitator is made so that players need to jump to float upwards, sort of like a jump boost
-double edges and player mobility issues are currently non existent after wall validation fixes

DestroyerV2
Cyber Grub [25]
 
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Joined: 9 April 2017, 11:25

Re: [APPROVAL REQUEST] DestroyerV2-dm

Postby Stryde » 14 October 2020, 19:38

DestroyerV2-dm (2nd playtest)
- Doors shouldn't be muted, and issue still exists because player is pushed upwards as door can still close https://prnt.sc/uz9d9p - see other approved maps that may have this same setup
- Map has too many lamps - use shadowmap size for realistic lighting https://prnt.sc/uw9ktx
- Gravitator on right side does not propell players upwards upon activation https://prnt.sc/uz9g5q
- You can still spawn outside of map even with a pusher covering the whole map (check your wall validation on sides of map)
- Background design should be improved specifically in this area, as well as across map https://prnt.sc/uz9ior
- The door can still be abused with a railgun, even if the heater was removed

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Re: [APPROVAL REQUEST] DestroyerV2-dm

Postby Rajhit » 15 October 2020, 01:10

Many lamps without flares, and a door ajar where you can shoot
RR was here
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