[Approval Request] knight of flame-warzone_2

Map Approval Requests

[Approval Request] knight of flame-warzone_2

Postby Civil_Boss » 9 March 2018, 03:30

[A]
-to the best of my knowlegde,the following map fits all requierements to be approved: YES
-the following map contains no unfair hidden features: YES
-the following map contains nothing against the PB2 code of conduct: YES
-i have read and understand fully the requiered reading for posting a map approval request: YES
- have read and understand fully the map approval rules: YES

[B]
-map name: .:WARZONE 2:.
-map id: knight of flame-warzone_2
-link to map page: http://www.plazmaburst2.com/?s=9&a=&m=k ... &id=857845
-instant demo link: http://www.plazmaburst2.com/?s=2&map=kn ... -warzone_2

[C]
- Give a brief description of the map: This map is one of my best fight maps i've made so far, the map fits all of the requirements I believe so. It's best if you read the description on the map page.
- Why you think the map deserves to be approved: I just think the map is quite unique in my opinion, it's a large map so its easier for people to run around and get away from other attackers.
- Any other comments: I have worked on this map for countless hours, getting opinions by other people on what I can improve in this map. (Thanks lee06400 for coming up with the underground tunnels :) )


EDIT: Please leave any criticism in the comment section and don't forget to leave feedback!
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Civil_Boss
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Re: [Approval Request] knight of flame-warzone_2

Postby obra » 9 March 2018, 04:59

this map is much good, he will be approved of course. :D
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Re: [Approval Request] knight of flame-warzone_2

Postby lostmydollar » 9 March 2018, 15:55

this is a jackpot for campers and spammers. design is not in my taste either, but it'd be okay for other players
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Re: [Approval Request] knight of flame-warzone_2

Postby Civil_Boss » 11 March 2018, 13:02

lostmydollar wrote:this is a jackpot for campers and spammers. design is not in my taste either, but it'd be okay for other players

I'm not too sure if it's even possible to the fix the map itself at this point :nope:
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