[APPROVAL REQUEST] mrnat444-smb

Map Approval Requests

[APPROVAL REQUEST] mrnat444-smb

Postby Star Fox McCloud » 4 March 2018, 02:32

[A]
- To the best of my knowledge, the following map fits all requirements to be approved: YES
- The following map contains no unfair hidden features: YES
- The following map contains nothing against the PB2 Code of Conduct: YES
- I have read and understand fully the Required Reading for posting a Map Approval Request: YES
- I have read and understand fully the Map Approval Rules: YES

[B]
- Map Name: Battlefield 4 - towers
- Map ID: mrnat444-smb
- Link to Map Page: http://www.plazmaburst2.com/?s=9&a=&m=m ... &id=871853
- Link to Map Demo: http://www.plazmaburst2.com/?s=2&map=mrnat444-smb

[C]
- Give a brief description of the map: Inspired by spike nitros-smb

Starting weapons: Defibrillator, Falkonian Shotgun, Assault Rifle C-01r (Red)

Scattered weapons: Grenade Launcher CS-SpamThemBaby, Plasmagun CS-Bloom, Alien Sniper Rifle, Sniper Rifle CS-YippeeKiYay, Crossfire CR-42 Ghost, CS-GaussRifle, Needle, RPG, Alien Rifle, Alien Laser Rifle "Heater-2", and CS-BNG

- Why you think the map deserves to be approved: This is a perfect version of spike nitros-smb. It isn't a copy, it has similarities and fixes the flaws that spike nitros-smb has. Meanwhile looking leagues better than that map. It's still awesome and nostalgic though.
- Any other comments: Since you might have seen, spike nitros is clearly credited.
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Last edited by Star Fox McCloud on 19 May 2018, 15:01, edited 3 times in total.

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Re: [APPROVAL REQUEST] mrnat444-smb

Postby jeff the hacker » 4 March 2018, 13:42

this map looks dope
i agree for approval

the post is small like dots so dots ahead..........................................
im an alien inside
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Re: [APPROVAL REQUEST] mrnat444-smb

Postby gani » 4 March 2018, 13:45

jeff the hacker wrote:this map looks dope
i agree for approval

the post is small like dots so dots ahead..........................................


same.
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Re: [APPROVAL REQUEST] mrnat444-smb

Postby lostmydollar » 4 March 2018, 15:28

i will never understand why people create remakes of ancient maps to go through old times once again

the design is unique, but i don't like it. the map is suitable for approval though. gl
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Re: [APPROVAL REQUEST] mrnat444-smb

Postby Green Eyed Demon » 5 March 2018, 00:03

You have a weird definition of perfected friend.The map itself is pretty good but there are some flaws,mostly the flaws that the original map had but I'll just ignore those.

http://prntscr.com/imv8h1 -you just need to boost a little bit into it and you can fall off the map/it's enough if you press x,double checked.
My signature was perfectly fine since it was a youtube link hidden behind a spoiler,it's your choice to expand it
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Re: [APPROVAL REQUEST] mrnat444-smb

Postby mrnat444 » 5 March 2018, 03:26

Green Eyed Demon wrote:You have a weird definition of perfected friend.The map itself is pretty good but there are some flaws,mostly the flaws that the original map had but I'll just ignore those.

http://prntscr.com/imv8h1 -you just need to boost a little bit into it and you can fall off the map/it's enough if you press x,double checked.


It should be more difficult to get past now, so that you basically have to be trying to exit the map. Although I do want to allow the possibility of players leaving the map this way, as a gravitator can only do so much.

Quick note: Sometimes you get can pushed out if you land against the ceiling in a certain way, due to that weird glitch where you gain a lot of downward momentum after hitting the ceiling when you're about to regain stability. If I fixed this using pushers, you would be thrown back up against the ceiling afterwards.
Hope for the best, yet expect the worst.
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Re: [APPROVAL REQUEST] mrnat444-smb

Postby Star Fox McCloud » 5 March 2018, 14:09

lostmydollar wrote:i will never understand why people create remakes of ancient maps to go through old times once again

the design is unique, but i don't like it. the map is suitable for approval though. gl



Well with remakes, the old players like the old maps with nostalgia feelings and memories. New players aren't nostalgic and will really dislike the old maps that seem outdated and bland to them. So with updated maps they will see more consistency with newer map designs for old maps.

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Re: [APPROVAL REQUEST] mrnat444-smb

Postby darkstar 1 » 5 March 2018, 18:39

There are some areas where you'll get a lot of fall damage when you fall.
When playing in DM or TDM: at some point all the guns will be in the acid pit, making it unable to find weapons anymore.
Colours are a bit too oversaturated if you ask me.
http://www.plazmaburst2.com/?s=2&map=darkstar%201-pixels
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Re: [APPROVAL REQUEST] mrnat444-smb

Postby Star Fox McCloud » 14 March 2018, 15:59

darkstar 1 wrote:There are some areas where you'll get a lot of fall damage when you fall.
When playing in DM or TDM: at some point all the guns will be in the acid pit, making it unable to find weapons anymore.
Colours are a bit too oversaturated if you ask me.


I saw some changes with colors and I believe eric usually adds "spawn with weapons"

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Re: [APPROVAL REQUEST] mrnat444-smb

Postby bob228822 » 18 March 2018, 15:46

Cool map. Dis must be 'APPROVAL'... I think :)
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Re: [APPROVAL REQUEST] mrnat444-smb

Postby Star Fox McCloud » 9 April 2018, 14:39

Changes:

The needles were removed
Pistols replaced the needles
The flashing lights in front of the towers were removed.
Color Saturation improved within the middle tower.
The Sky is now the PB1 sky mixed with dark brown colors.
Decreased Shadow Size for less lag.
The Alien Rifle replaced the star defender guns on the central tower.

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