[APPROVAL REQUEST] lostmydollar-hidden

Map Approval Requests

[APPROVAL REQUEST] lostmydollar-hidden

Postby lostmydollar » 3 March 2018, 23:51

[A]
- To the best of my knowledge, the following map fits all requirements to be approved: YES
- The following map contains no unfair hidden features: YES
- The following map contains nothing against the PB2 Code of Conduct: YES
- I have read and understand fully the Required Reading for posting a Map Approval Request: YES
- I have read and understand fully the Map Approval Rules: YES

[B]
- Map Name: Hidden
- Map ID: lostmydollar-hidden
- Link to Map Page: http://plazmaburst2.com/?s=9&a=&m=lostm ... &id=872563
- Link to Map Demo: http://plazmaburst2.com/?s=2&map=lostmydollar-hidden

[C]
- Give a brief description of the map: simple and clean map suitable for any gamemode. 16 players max
- Why you think the map deserves to be approved: dunno
- Any other comments: please do not add respawn guns & please do not change health

preview:
Last edited by lostmydollar on 12 March 2018, 17:15, edited 1 time in total.
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Re: [APPROVAL REQUEST] lostmydollar-hidden

Postby lpzimm » 4 March 2018, 03:58

lostmydollar wrote:- Why you think the map deserves to be approved: dunno

A bit strange when you had earlier told me this: http://prntscr.com/imjc4z

Anyways, I think it's a decent map. I played a few kills on it http://prntscr.com/imjgkb (i died a lot cause I was trying to see if the map had anything game-breaking, it didn't).

The positives:
- I like the 1.5lane maps because I feel very much like it's always exciting
- Setting is kind of cool and well layed out
- No real map breaking bugs
- Fairly open, but it's ok cause there's enough cover - a testament to good design.
- The four-block aesthetic is very interesting and unique

My criticism:
- 1.5lane combat is very difficult to balance, and this map shows that; you can stay on the top and jump around and nobody can touch you
- http://prntscr.com/imjhi6
- wtf are those buttons doing they're so confusing
- Guns are hard to get, this map could benefit from spawn guns.
- Kind of generic gameplay, though now that I think of it there aren't too many 1.5lane maps since salvation was un-approved
- Not much in terms of movement other than sword-running/jumping from side to side. Map is very position oriented (power spots all over the top, especially on the grassy hill).
Last edited by lpzimm on 9 March 2018, 18:59, edited 1 time in total.
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Re: [APPROVAL REQUEST] lostmydollar-hidden

Postby lostmydollar » 4 March 2018, 10:09

lpzimm wrote:My criticism:
- 1.5lane combat is very difficult to balance, and this map shows that; you can stay on the top and jump around and nobody can touch you
- http://prntscr.com/imjhi6
- wtf are those buttons doing they're so confusing
- Guns are hard to get, this map could benefit from spawn guns.
- Kind of generic gameplay, though now that I think of it there aren't too many 1.5lane maps since salvation was un-approved
- Not much in terms of movement other than sword-running/jumping from side to side. Map is very position oriented (power spots all over the top, especially on the grassy hill).

1- there are a couple of such spots. but they are quite useless. good for ambush, bad for camping
2- see #1
3- there are a couple of areas not accessible for players. i tried to make this map perfect in technical way, make it have logical sense in every detail. if those areas were accessible to players those buttons should have been there. they are not working, true. they are decorative
4- spawn guns are buggy, you know that. you have port nades and feet. will be able to reach one of the side bases
5- not generic really. if you take a closer look at every area and recall what guns this map has you will be able to realize that it provides a "perfect combat". hard to explain especially with my english skills, sorry
6- it's a big map. for big amount of players. what did you expect? power spots - see #1
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Re: [APPROVAL REQUEST] lostmydollar-hidden

Postby gani » 4 March 2018, 10:46

Yes, cool map i want it be approved!

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Re: [APPROVAL REQUEST] lostmydollar-hidden

Postby lostmydollar » 6 March 2018, 13:51

lpzimm wrote:Guns are hard to get, this map could benefit from spawn guns.

added a couple of rifles just for you.

plus minor design changes. i feel like this map is perfect now. thought i will never be able to create something to compare with x mechanic-methuselah (which is still the best approved map in pb2 so far) but there we go, i did it. sorry if i sound too narcissistic

gani wrote:Yes, cool map i want it be approved!

si :thank:
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Re: [APPROVAL REQUEST] lostmydollar-hidden

Postby AI Robot » 7 March 2018, 02:09

Its a nice map overall, a fair 4v4 without having to be symmetrical, neat decorations, overall pretty good map
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Re: [APPROVAL REQUEST] lostmydollar-hidden

Postby lostmydollar » 7 March 2018, 14:51

AI Robot wrote:Its a nice map overall, a fair 4v4 without having to be symmetrical, neat decorations, overall pretty good map

it's 8x8, thanks bud



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Re: [APPROVAL REQUEST] lostmydollar-hidden

Postby BLAST3R » 9 March 2018, 17:19

I like this map, I think it's balanced and it deserves to be in our approved map lists.
Last edited by BLAST3R on 12 March 2018, 19:19, edited 1 time in total.

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Re: [APPROVAL REQUEST] lostmydollar-hidden

Postby lostmydollar » 12 March 2018, 17:16

BLAST3R wrote:I like this map, I think it's balanced and it deserves to be in out approved map lists.

thank you

updated the map again. the map looks much worse than before, but at least it has more covers now
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Re: [APPROVAL REQUEST] lostmydollar-hidden

Postby Civil_Boss » 19 March 2018, 02:26

It's got that excellent design to it, again, good job, keep up the hard work!
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Re: [APPROVAL REQUEST] lostmydollar-hidden

Postby lostmydollar » 4 April 2018, 00:38

Civil_Boss wrote:It's got that excellent design to it, again, good job, keep up the hard work!

I dont think its excellent. Not even close. And the work wasnt hard. If it can be called a work. Making it 4x4 pixel styled was a pain in the ass tho.

Anyway locking this topic because i dont think my map is getting approved in near future. It was successfully ignored by EG. But i dont blame him. He had his reasons.

And this post is definitely not a cheap attempt to revive the map and give it one more chance to be noticed and approved afterwards
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