[Approval Request] knight of flame-battle

[Approval Request] knight of flame-battle

Postby Civil_Boss » 21 December 2017, 07:10

[A]
- To the best of my knowledge, the following map fits all requirements to be approved: Yes
- The following map contains no unfair hidden features: Yes
- The following map contains nothing against the PB2 Code of Conduct: Yes
- I have read and understand fully the Required Reading for posting a Map Approval Request: Yes
- I have read and understand fully the Map Approval Rules: Yes

[B]
- Map Name: .:BATTLE:.
- Map ID: knight of flame-battle
- Link to Map Page: http://www.plazmaburst2.com/index.php?s ... &id=852322
- Link to Map Demo: http://www.plazmaburst2.com/index.php?s ... ame-battle


It seems that i have done the last format incorrectly, so i done the proper approval request. So don't count this as spam
Why don't YOU edit my signature?
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Re: [Approval Request] knight of flame-battle

Postby Hikarikaze » 21 December 2017, 08:11

- http://prntscr.com/hqe0du - This hinders mobility, making it hard to get across. My suggestion would be to take this structure out entirely to add some room. The fact this is in the way when approaching the upper lanes ruins the point of having the map be open in the first place, especially with the ceiling removed now.

- http://prntscr.com/hqe125 - What are these for? It seems as if they're there just to be there, rather than having an actual purpose.

- http://prntscr.com/hqe1qh - The little block is still missing an invisible door covering it up to prevent glitching and latching.

- http://prntscr.com/hqe3ch - I suggest you remove this little wall structure that I'm standing on so players can get out of their spawns quicker and more efficiently.

- http://prntscr.com/hqe4eo - I still think this much should be cut out to allow easier access and movement to the middle, rather than forcing players to climb up a staircase just to go back down to the same height you started in.

- http://prntscr.com/hqe5q2 - This camping spot that I mentioned before is still here. Players up against the wall can directly and easily attack incoming players while avoiding all damage from behind because of the little extrusion acting as a shield. The only possible way this can be countered at the moment is by going straight to the middle in the sightline that the camper has direct view in. Remove the extruded piece to make the middle more open.

The map is still incredibly empty and bland in terms of weaponry. There's a handful of decent areas to place weapons to incentivize gameplay in but there's absolutely nothing to be found. I also still find the wall structures and placement to be erratic and irregular, as if the walls were placed wildly around without much thought invested. I'm still indifferent as to what to think of this map. It needs improving still.
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Re: [Approval Request] knight of flame-battle

Postby Civil_Boss » 21 December 2017, 08:31

Hikarikaze wrote:- http://prntscr.com/hqe0du - This hinders mobility, making it hard to get across. My suggestion would be to take this structure out entirely to add some room. The fact this is in the way when approaching the upper lanes ruins the point of having the map be open in the first place, especially with the ceiling removed now.

- http://prntscr.com/hqe125 - What are these for? It seems as if they're there just to be there, rather than having an actual purpose.

- http://prntscr.com/hqe1qh - The little block is still missing an invisible door covering it up to prevent glitching and latching.

- http://prntscr.com/hqe3ch - I suggest you remove this little wall structure that I'm standing on so players can get out of their spawns quicker and more efficiently.

- http://prntscr.com/hqe4eo - I still think this much should be cut out to allow easier access and movement to the middle, rather than forcing players to climb up a staircase just to go back down to the same height you started in.

- http://prntscr.com/hqe5q2 - This camping spot that I mentioned before is still here. Players up against the wall can directly and easily attack incoming players while avoiding all damage from behind because of the little extrusion acting as a shield. The only possible way this can be countered at the moment is by going straight to the middle in the sightline that the camper has direct view in. Remove the extruded piece to make the middle more open.

The map is still incredibly empty and bland in terms of weaponry. There's a handful of decent areas to place weapons to incentivize gameplay in but there's absolutely nothing to be found. I also still find the wall structures and placement to be erratic and irregular, as if the walls were placed wildly around without much thought invested. I'm still indifferent as to what to think of this map. It needs improving still.


I'm fully aware that i'm going off topic about this, but what is your problem? you go after every topic i make, sure, i allow freedom of speech, but this is just getting a bit obsessive, and also, your always negative about everything in my topic, so i need to why you are doing this.

I do appreciate the help btw
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Re: [Approval Request] knight of flame-battle

Postby Hikarikaze » 21 December 2017, 08:57

Civil_Boss wrote:I'm fully aware that i'm going off topic about this, but what is your problem? you go after every topic i make, sure, i allow freedom of speech, but this is just getting a bit obsessive, and also, your always negative about everything in my topic, so i need to why you are doing this.

I don't have a problem. I offered constructive criticism with suggestions on how to fix the issues I managed to find. Part of being a mapmaker involves getting critiqued and then improving based off that critique. You're the one taking offense to this and thus the one with a problem. Freedom of speech says I can criticize what you're presenting and you can be offended. I'm not obsessed with you nor do I care about the topics you specifically make. Take a look through nearly every map request so far this week. You're not getting special treatment from me.

I ended my post on a neutral note because I don't have any final verdict about your map. I don't like it nor do I hate it. It has potential but it's not approval worthy yet. I'm not going to waste my time praising a map when I cannot find a single thing to really rave and glorify at. Your map needs improvement, plain and simple. Either improve it or don't. You do you. Don't obsess and whine over what I say when I'm trying to help you. I have credibility as a mapmaker so you should be considering my suggestions rather than opposing it outright because it makes you upset. Nobody will take you seriously with that behavior.

Now I suggest taking what I said and what others will suggest into consideration without active opposition.
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Re: [Approval Request] knight of flame-battle

Postby Civil_Boss » 21 December 2017, 09:21

Hikarikaze wrote:
Civil_Boss wrote:I'm fully aware that i'm going off topic about this, but what is your problem? you go after every topic i make, sure, i allow freedom of speech, but this is just getting a bit obsessive, and also, your always negative about everything in my topic, so i need to why you are doing this.

I don't have a problem. I offered constructive criticism with suggestions on how to fix the issues I managed to find. Part of being a mapmaker involves getting critiqued and then improving based off that critique. You're the one taking offense to this and thus the one with a problem. Freedom of speech says I can criticize what you're presenting and you can be offended. I'm not obsessed with you nor do I care about the topics you specifically make. Take a look through nearly every map request so far this week. You're not getting special treatment from me.

I ended my post on a neutral note because I don't have any final verdict about your map. I don't like it nor do I hate it. It has potential but it's not approval worthy yet. I'm not going to waste my time praising a map when I cannot find a single thing to really rave and glorify at. Your map needs improvement, plain and simple. Either improve it or don't. You do you. Don't obsess and whine over what I say when I'm trying to help you. I have credibility as a mapmaker so you should be considering my suggestions rather than opposing it outright because it makes you upset. Nobody will take you seriously with that behavior.

Now I suggest taking what I said and what others will suggest into consideration without active opposition.


I do take your posts seriously, and the fact that i actually read them, if you didn't know, i removed a majority of the small floating walls because i somehow copied a majority of your maps even though i never even played your maps nor have i even bothered to look at the description, i'm happy by the fact that your giving me suggestions, but i have my own taste's too, and i never said that i didn't like criticism, i criticise other maps myself, so if i didn't like being criticised, then i'll be a hypocrite.

I don't know if you hate my guts, or that you don't, i don't know, i barely know you.

And the reason why that i thought that this is getting a bit obsessive is because that you're usually the first user to reply to my topics
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Re: [Approval Request] knight of flame-battle

Postby Dandamage » 21 December 2017, 16:45

This is still in the incorrect format. If you want this map to be reviewed please add the following lines to your topic.

[C]
- Give a brief description of the map:
- Why you think the map deserves to be approved:
- Any other comments:
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Re: [Approval Request] knight of flame-battle

Postby Hikarikaze » 21 December 2017, 22:39

Civil_Boss wrote:I do take your posts seriously, and the fact that i actually read them

I can tell. I've seen how seriously you take my posts.

Civil_Boss wrote:if you didn't know, i removed a majority of the small floating walls

This was one of the first things I noticed. However, I had suggested to you to put invisible doors over them to prevent glitching, which you hadn't done yet. The fact I noticed this led to this part of my observations:

Hikarikaze wrote:- http://prntscr.com/hqe1qh - The little block is still missing an invisible door covering it up to prevent glitching and latching


Civil_Boss wrote:i somehow copied a majority of your maps even though i never even played your maps nor have i even bothered to look at the description

I never said you copied my maps nor did I ever specify an amount of maps I have that use that design style. I specifically said that your use of those blocks reminded me of my own maps because of this similarity. Whether you copied that from me or not isn't something I'm too concerned with. In fact, I had no problem with the map having this because rather than telling you to remove them because I had done it before, I told you to put invisible doors over them for the glitching reason.

Civil_Boss wrote:i'm happy by the fact that your giving me suggestions

Yet you haven't incorporated at least half of them. I suggested QoL changes that would definitely increase your chances of approval which are still not made. I'm not making suggestions just to highlight how bad your map is or to tear your map apart. There are legitimate issues that do need to be solved such as the blandness and the overall map design lacking a streamlined design.

Civil_Boss wrote:but i have my own taste's too

Completely understood. But sometimes the mapmaker's taste is wrong as well. Approved maps are meant for the community so you have to be ready to change the map regardless of your tastes. Just because you made the map doesn't mean you're ultimately right. This is why criticism exists. If the mapmaker had the last word, there'd arguably be no good approved map out there.

Civil_Boss wrote:i never said that i didn't like criticism

You're right. Your behavior said so.

Civil_Boss wrote:i criticise other maps myself, so if i didn't like being criticised, then i'll be a hypocrite

I guess you're a borderline hypocrite for now then.

Civil_Boss wrote:I don't know if you hate my guts, or that you don't, i don't know, i barely know you

If you don't know me then you shouldn't be making false assumptions about me then. Making snide remarks that "I'm obsessed" or whatever when all I've done to you so far in this thread is offer suggestions for your own benefit shows how petty you are.
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Re: [Approval Request] knight of flame-battle

Postby Silent Aurora » 22 December 2017, 07:04

If you don't want constructive criticism then don't bother posting your map and assuming it's personal. If a person takes the effort to test your map and points out the problems but also provides solutions then how do you have the audacity to call them out of having something against You?

Honestly if you can't take the criticism then don't post your map. Simple as that. Also yes you were going off-topic. Don't do it again
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Re: [Approval Request] knight of flame-battle

Postby Ty Q » 22 December 2017, 07:19

Silent Aurora wrote:If you don't want constructive criticism then don't bother posting your map and assuming it's personal. If a person takes the effort to test your map and points out the problems but also provides solutions then how do you have the audacity to call them out of having something against You?


I second that. Unless someone told you the map was bad and gave no feedback on how to improve it, you shouldn't take it as a personal jab. I take thorough responses as a sign that the person cares and don't mind receiving them at all.

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