[APPROVAL REQUEST] carnagee-bloodforge

[APPROVAL REQUEST] carnagee-bloodforge

Postby Carnagee » 3 April 2020, 01:01

[1]
- To the best of my knowledge, the following map fits all requirements to be approved: YES
- The following map contains no unfair hidden features: YES
- The following map contains nothing against the PB2 Code of Conduct: YES
- I have read and understand fully the Required Reading for posting a Map Approval Request: YES
- I have read and understand fully the Map Approval Rules: YES

[2]
- Map Name: Litty
- Map ID: carnagee-bloodforge
- Link to Map Page: https://www.plazmaburst2.com/index.php? ... &id=943370
- Link to Map Demo: https://www.plazmaburst2.com/index.php? ... bloodforge

[3]
- Give a brief description of the map: 2v2 Rays. Small sector. Use teleporters wisely
- Why you think the map deserves to be approved: It meets the standard for approval. I don't know if that's too concise or under-developed, so I'll elaborate. It has a player limit that is suited for the map size. It has doors, lifts, and teleportation pads allowing for more intricate, tactical (as tactical as this game can get) gameplay. Players are armed with one explosive per spawn to limit spam, but also to allow flushing out static/camping opponents. It would make for a nice map to play with your buddies if you want to settle a score with someone, or if it's used in a competition. (however competitive this game can get)
- Any other comments: None

Edits:

Water changed, but only a little bit. I didn't like how deep one block down water looked.
Lamps fixed
Elevator kept, can be used for a situational advantage
Last edited by Carnagee on 3 April 2020, 12:07, edited 1 time in total.

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Re: [APPROVAL REQUEST] carnagee-bloodforge

Postby kubakuba » 3 April 2020, 06:24

I really like this map. Shows the classic PB2 style.
But I have some comments:
1. Water should be 10 pixels lower [1 in the square in the editor].
2. Lamps can be destroyed. They should be invisible. Or use engine mark so that the lamps cannot be destroyed.
3. Elevator doesn't fit here.
We are only human

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Re: [APPROVAL REQUEST] carnagee-bloodforge

Postby Carnagee » 3 April 2020, 12:06

Water changed, but only a little bit. I didn't like how deep one block down water looked.
Lamps fixed
Elevator kept, can be used for a situational advantage

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Re: [APPROVAL REQUEST] carnagee-bloodforge

Postby Kiriakos Gr96 » 10 April 2020, 21:42

This is a simple yet a good map (with classic design)


Make sure that the sky is not vissible from any part of the map
Spoiler: Show More

Also please overlap the walls as much as possible.
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Re: [APPROVAL REQUEST] carnagee-bloodforge

Postby Carnagee » 12 April 2020, 00:19

Wall overlap edits. (more of them do)
Pushers edited to accommodate increased wall areas. (map is larger, playspace is not)
Sky shouldn't be visible at all anymore from what I can tell. (based on updates)

Thanks for the notifications.

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Re: [APPROVAL REQUEST] carnagee-bloodforge

Postby Kiriakos Gr96 » 12 April 2020, 03:41

Overlap could be better done.

here is an example
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Re: [APPROVAL REQUEST] carnagee-bloodforge

Postby Carnagee » 14 April 2020, 23:37

I personally like chunkier platforms but yes that is a more optimized way of making structure.

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