More Gun based triggers would be nice

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More Gun based triggers would be nice

Postby halo 4 pro » 25 February 2018, 17:04

For example,

"Force Movable A to player initiators cursor"
"Teleport Player A to player initiators cursor"
"Convert gun A projectiles to Viruses"
"Convert gun A projectiles to Shells" (The thing the hound walker shoots)
"Change gun A Hex multiplier by B"
"Change gun A Projectile Hex multiplier by B"
"Change gun A knockback by B"


Im not sure if the Hex changing for the gun and projectiles are possible.
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Re: More Gun based triggers would be nice

Postby GiraRay » 3 March 2018, 12:22

Your player indicator's cursor trigger ideas aren't really necessary when it can already be done without trouble.
Regarding HEX projectiles; you can change the projectile model which includes many color variants
You can change the gun recoil (knockback) with the new gun recoil trigger.
http://plazmaburst2.com/?s=9&a=&m=giraray-riddle1&id=826345
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Re: More Gun based triggers would be nice

Postby halo 4 pro » 3 March 2018, 19:37

1 - I know, its just could open more possibilities for newer players.
2 - I mean like changing the HEX color, not Proj model. For example, a blue rocket, a red virus, a orange BNG, ect
3 - I said Knockback. Not recoil.

Knockback - when you shoot someone, how far it pushes them back.

Please read more carefully next time :)
Last edited by halo 4 pro on 4 March 2018, 18:12, edited 1 time in total.
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Re: More Gun based triggers would be nice

Postby TerminatorRex » 4 March 2018, 03:32

halo 4 pro wrote:more possibilities.

cool, what do you have in mind?
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Re: More Gun based triggers would be nice

Postby GiraRay » 5 March 2018, 09:00

halo 4 pro wrote:Knockback - when you shoot someone, how far it pushes them back.

Ah, my bad.
In terms of the realism and vibe of the game, a custom knockback wouldn't look very nice imo. Although I wouldn't be against a couple of actions that disable/enable a certain gun's knockback.
http://plazmaburst2.com/?s=9&a=&m=giraray-riddle1&id=826345
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Re: More Gun based triggers would be nice

Postby SpookyMyon » 6 March 2018, 21:24

Like what Gira mentioned, I personally feel that
"Force Movable A to player initiators cursor"
"Teleport Player A to player initiators cursor"
isn't really needed.

But otherwise, we should probably add the stuff that you mentioned, could be useful in some stuff.

They should also add a region activation trigger as well as an additional trigger action:
For region:
- Activate when there is a gun in the region

For Triggers:
- Teleport all guns from region 'A' to region 'B'
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