resizing player and enemy models.

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resizing player and enemy models.

Postby Classical » 27 November 2017, 13:19

Lets say you wanna make a boss without making it small, also known as default size, making it big or tiny, well this idea sparked in my head while typing this! there maybe flaws like this...
---WHAT PLAYERS CAN DO---
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use a Box on the Selecting Model chosen, on a corner, to make it big, make your mouse go up to make it big or make it down to make it small, this way it can grow or shrink!

---WHAT MIGHT HAPPEN IN GAMEPLAY---
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Either theres a chance the model will stay in model size for its hitbox or that it will get a big or small hitbox depending on the size, and another chance that developers might add in a feature where a big enemy will kill you by stepping on you!

---A FLAW PLAYERS MIGHT DO---
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Players might make the Enemy/player models SUPER SMALL that above sized players cant be able to see them!

---WILL THIS BE ADDED IN 2.5?---
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Up to Eric and the Team there might be a post by a mod, or admin in this thread.


So yeah! thats all you need to know!
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Add me on Xbox Aswell: zydontherecon

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Re: resizing player and enemy models.

Postby ChaoSquid » 29 November 2017, 07:13

This is being added in 2.5, however, most likely not in 2.
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Re: resizing player and enemy models.

Postby LazyRain » 12 December 2017, 21:17

I think there must be size limits to prevention some situations when a character become too big or too small.
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