Team optimization

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Is this a good idea?

Yes. I would love to see this put in the game.
10
42%
Yes. I would love to see this put in the game.
10
42%
No. This would be a waste of coding.
0
No votes
No. This would be a waste of coding.
0
No votes
I have mixed feelings about this idea.
2
8%
I have mixed feelings about this idea.
2
8%
 
Total votes : 24

Team optimization

Postby GiraRay » 21 July 2017, 16:01

The headline says it all. I'd like teams which can be optimized. This would mean that you can create your own teams with their own names and attributes.

The feature would allow you to:
- Make your own teams
- Make your own team names
- Change collision factors
- Change team HEX color code in chat
- Change team availability for 'USE' regions and player triggered regions

They would work like variables (or something simpler if possible) and would indulge one's creativity. They would also allow level developers to create a better atmosphere for the maps that they develop.
http://plazmaburst2.com/?s=9&a=&m=giraray-riddle1&id=826345
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Re: Team optimization

Postby Starwars7 » 4 August 2017, 20:19

You mean like making a custom team name and chat color in the level editor?
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Re: Team optimization

Postby GiraRay » 5 August 2017, 19:18

Starwars7 wrote:You mean like making a custom team name and chat color in the level editor?

Yes. You would also be able to edit other properties listed above. The Alpha team, for example, is currently the only team which allows you to pass through your teammates. In case you'd like to make a custom team with a better name and color, you could also configure their collision factors.
http://plazmaburst2.com/?s=9&a=&m=giraray-riddle1&id=826345
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Re: Team optimization

Postby Starwars7 » 25 August 2017, 16:31

GiraRay wrote:
Starwars7 wrote:You mean like making a custom team name and chat color in the level editor?

Yes. You would also be able to edit other properties listed above. The Alpha team, for example, is currently the only team which allows you to pass through your teammates. In case you'd like to make a custom team with a better name and color, you could also configure their collision factors.


In demos of maps with red and blue teams, I have to sort of decapitate all of my teammates to explore the whole map, since the collision factor is usually paired with a low ceiling and not enough space to get a running start to press X. It's a real pain.
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Re: Team optimization

Postby Revenge135 » 24 May 2018, 10:39

Making a custom team? They will only pick pro players I guess.
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