assasinguy wrote:Let's stay on topic guys, we're supposed to be discussing save triggers and checkpoints, not aiming systems.
wreak wrote:assasinguy wrote:Let's stay on topic guys, we're supposed to be discussing save triggers and checkpoints, not aiming systems.
No offense but you might as well as lock the topic since there already is a save trigger. .-.
darkstar 1 wrote:wreak wrote:assasinguy wrote:Let's stay on topic guys, we're supposed to be discussing save triggers and checkpoints, not aiming systems.
No offense but you might as well as lock the topic since there already is a save trigger. .-.
Uhm... I have not seen a trigger to save the map and continue playing the following day yet... So it does not exist :/
darkstar 1 wrote:So, a save/quicksave trigger for Single Player maps.
When you die, you can restart from the saved part.
Or when you do not have the time to finish a map, just save it and open it another time.
wreak wrote:I think you necropost Starwars7
But now with the vars action list. this seriously cuts down on the size pixel byte needs on his maps.
GiraRay wrote:Soooo, a trigger that can save your progress in the database? I believe that would cause a lot of stress on the database.
wreak wrote:GiraRay wrote:Soooo, a trigger that can save your progress in the database? I believe that would cause a lot of stress on the database.
Till you realize the newest triggers cut down a lot of the trigger work needed.
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