I want to see more variables avaiable for AI's:
- High reactions ... WIll most likey reflect your shots with swords.
- Throws grenade ... Allows the AI to throw grenades. Not only HE Grenades, but also telenades, aswell as shieldnades.
- High Reflex ... Very tactical AI, It's recommended for AI's with high walking speed such as the Androids. Will try to climb to other places, it will try to flank you (Even with help of telenades), will try to dodge your shots. If stacked with "Throws grenade" - It will accuractely calcualte grenade trajectory easier and will always land near you, accurate grenade throws, even throw 2 grenades at the same time.
- Melee champion ... When It get's in close combat, it will always switch to melee swords, also, the AI will smartly use It's melee weaponary.
- Ranger ... Always keep's distance from you, trys to use long range tactics against you.
- Rusher ... Good for AI's with lots of health, it will tank your shots, and always move towards you, never hides.
- Sees everything ... AI that sees enemyes though walls no matter what difficulty, aswell as sees any cloaked enemys, no matter if they are invisible or not (Refering to Civil Security Ghosts.)
- Marksman ... A former marksman AI. It's shots are more accurate, aims better.
I may come up with more later.