Advanced AI.

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Advanced AI.

Postby maxim12 » 7 November 2015, 23:38

I want to see more variables avaiable for AI's:

- High reactions ... WIll most likey reflect your shots with swords.
- Throws grenade ... Allows the AI to throw grenades. Not only HE Grenades, but also telenades, aswell as shieldnades.
- High Reflex ... Very tactical AI, It's recommended for AI's with high walking speed such as the Androids. Will try to climb to other places, it will try to flank you (Even with help of telenades), will try to dodge your shots. If stacked with "Throws grenade" - It will accuractely calcualte grenade trajectory easier and will always land near you, accurate grenade throws, even throw 2 grenades at the same time.
- Melee champion ... When It get's in close combat, it will always switch to melee swords, also, the AI will smartly use It's melee weaponary.
- Ranger ... Always keep's distance from you, trys to use long range tactics against you.
- Rusher ... Good for AI's with lots of health, it will tank your shots, and always move towards you, never hides.
- Sees everything ... AI that sees enemyes though walls no matter what difficulty, aswell as sees any cloaked enemys, no matter if they are invisible or not (Refering to Civil Security Ghosts.)
- Marksman ... A former marksman AI. It's shots are more accurate, aims better.

I may come up with more later.
Thunder and Blood

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Re: Advanced AI.

Postby ilijah999 » 8 November 2015, 00:13

That would be amazing. But that would take a longer time for him the work on. AI's are hard to make.

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Re: Advanced AI.

Postby protagonist » 8 November 2015, 02:03

I've suggested stuff like this, would be great to see in PB 2.5 since the current AI behaviors are pretty bland.
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Re: Advanced AI.

Postby Kazy » 8 November 2015, 03:49

I guess, Eric is trying to make the majority of the points being listed up there become true. It atleast should technically be possible to.
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Re: Advanced AI.

Postby KARL SERG » 8 November 2015, 08:08

Nice Ideas, especially the High reaction and Reflex ones.
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Re: Advanced AI.

Postby nightmar » 16 August 2019, 00:10

That's all good but I'd also like them to be aware of how their weapons work. For example if an AI is at a large distance from you and is armed with a shotgun and a rifle it might as well attack you with a shotgun. I'd like a feature where AIs can use their weapons correctly.
How many bugs does this game have anyway? jeez
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Re: Advanced AI.

Postby meliante » 25 August 2019, 15:11

lol... the people was talking about 2.5 in 2015, the golden days lel
https://prnt.sc/ox8tpk
F the game. F
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