by Eternal Dorkness » 13 August 2017, 17:24
I would love to see Abilities added to the LE, like a Falkonian jetpack. Of course, you have to give these abilities to specific Players/Enemies. However, you can't give an enemy Slow Motion, and you can't give anyone Slow Motion if there's more than one Player. Here's my list.
Jetpack: Allows the wearer to float in the air and fly around. Floating doesn't cost energy, but causes it to not regen either. Flying costs energy, but is a great way to get around quick.
Soundwave: Causes the user to emit an extremely high frequency soundwave, launching any nearby enemies away and disarming them. Costs all your energy, and has a 10 second delay before you start regenerating energy.
Grapple: Equips the wearer with the ability to launch a rope that can be climbed, swung, and pulled if you hit an enemy. Every grapple shot costs 25 energy, and you only regenerate when you run out. Pulling an enemy causes them to instantly ragdoll and be pulled towards you, allowing for easy execution with your swords.
Scanning Visor: Allows the user to find breakable walls/doors, detect Ghosts, and see the ammo left for enemies. Whilst using this, however, your energy drains very fast. Use it wisely, because your energy only regenerates when you are being damaged by energy weapons, electrical damage, etc.
Aiming Visor: Causes the wearer to see the possible path of the bullets of a weapon, see the radius of an explosive, and know how much damage their weapon could deal to a specific part of an enemy by hovering over part of them.
Careful, it also drains about as fast as the Scanning Visor, but you only regenerate energy from kills instead.
Medic Visor: Makes the user be able to see how much health an enemy has in number form, see how much damage is dealt to anyone, and see how damaged certain parts of an enemy is (blue hue is high health, red hue is low health). Once again, drains fast, but you need to use the Defibrillator on you or your allies when low on health to regenerate.
I would also like to see corpses implemented, with the ability to be put into specific poses. Another thing I would like is the ability to change how long a rope is in the level editor. To balance this out, I would also like it so you can change certain aspects of other things listed under Vehicles. For example, you can change how many pixels away from the ground a Life Capsule will be before it deploys a parachute (0 for not deploying one), or how big a crate is, or how many players/enemies a Rover can contain. The list goes on, but you get the idea.