Mechanics and Editor

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Mechanics and Editor

Postby ReversedEdges » 14 November 2018, 15:00

MECHANICS


- Flying on a jetpack decreases accuracy and increases recoil.
- Guns can jam in water.
- Shooting a gun damages it, eventually breaks. Scrapping system out of collected guns to repair broken ones.
- Gun modifications
- 3D Inventory panel

EDITOR


- Execute trigger 'A' when gun 'B' has been taken.
- Customize EXOS (Change name, color)
- Disable blueprint theme, so you can see the game without having to go in test mode.
- Disable jump action for character 'A'
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ReversedEdges
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Re: Mechanics and Editor

Postby LazyRain » 14 November 2018, 18:11

- Should be fine.
- Only in Custom Maps.
- Same.
- Do you mean something like silencers and scopes?
- How it will looks? Any examples?

- Sounds useful.
- Same.
- I don't know.
- I guess there should be an option to adjust jumping force for a specific character. For example: 1, 1.2, 3.
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Re: Mechanics and Editor

Postby phsc » 14 November 2018, 18:18

-probably going to be in the game as when you move you increase recoil and decrease your accuracy rn based on speed if I got PB2 physics right
-no terrible idea futuristic guns arent going to jam in water maybe as an engine mark
-engine mark or trigger etc
-great idea
-why theres not even an inventory in pb2 rn

-good
-good
-good
-good, but you can constnatly set his current speed to 0 or -1 i dont remember which one is the one that works but i think theres like a tutorial by either ditzy mrnat or darkstar on the forums about it

please eric dont turn this into a survival game

i know you wont tho
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phsc
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Re: Mechanics and Editor

Postby ReversedEdges » 14 November 2018, 18:23

phsc wrote:-probably going to be in the game as when you move you increase recoil and decrease your accuracy rn based on speed if I got PB2 physics right
-no terrible idea futuristic guns arent going to jam in water maybe as an engine mark
-engine mark or trigger etc
-great idea
-why theres not even an inventory in pb2 rn

-good
-good
-good
-good, but you can constnatly set his current speed to 0 or -1 i dont remember which one is the one that works but i think theres like a tutorial by either ditzy mrnat or darkstar on the forums about it

please eric dont turn this into a survival game

i know you wont tho


Eric Gurt could add an inventory, or something like it. I thought of modules that you could apply to the character and/or gun
An eye for an eye only makes two people blind.
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