iterroronly wrote:what's the point of suggesting update ideas if eric won't take a look at them?
For Plazma Burst 2,5, I suppose.
I suggest keeping the enabling and disabling as "1" and "0". I thought Ammunition will be infinite by default.(?)
Here are my Ideas:
- Force Body Part "A" to change HEX color to "B". (it could be inappropriate sometimes, though)
- Activate Trigger/Timer "A" when the dead body of "B" is not in/reaches region "C".
- Disable Healing for Character "A"/belonging to Team "A". (0 - disable, 1 - enable)
- Enable Telekinesis for Character "A"/belonging to Team "A".
- Disable damage from projectile type "A" for Character "A"/belonging to Team "A".
- Disable fall (and maybe explosion and swords? I'm not sure, they might count as projectiles) for what I've listed above.
- Disable damage inflicted by Fists (about 25 damage is ok, I think) for what I've listed above. (enabled by default)
- Force Weapon "A" Damage to scale with Target Health. (up to 125%, which breaks their Bodies; this, however, could be below 0%, healing the Target) May be used for special Groups as well if combined with other triggers.
- Disable Weapon "A" Affliction over Character/Group "B".
- Disable Weapon "A". (can be paired with the above so only one or more Groups or Characters are affected)
- Disable Region "A" Affliction over Character/Group "B".
- Disable Region "A". (same as above)
- Other old or suggested things, but only affecting Individuals/Groups (like Ammunition).
I'm afraid these suggestions might be abused, but I'm usually worried by most things so you should ignore this last part.