Misc ideas for 2.5

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Re: Misc ideas for 2.5

Postby Dandamage » 21 October 2017, 21:49

Adding swimmable and non swimmable water, or adding water level detection to make the character walk over puddles instead of swimming would be nice.

Enemies with different combat behavior and skill. For example make an enemy move around but very little (or absolutely not move) but also attack enemies instead of being totally motionless, or modifying the reaction time and accuracy of a single person, so you can make more difficult enemies without relying only on weapons and health. That should give a really good variety since most boss fights and stronger enemies in custom maps are basically bullet sponges or carry around modded guns instead of being just better at shooting or dodging.

Also, about the skin editor, saving presets would be very nice.
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Re: Misc ideas for 2.5

Postby Eternal Dorkness » 25 October 2017, 21:35

Dandamage wrote:Trigger ideas:

(Mostly gun-related triggers)

Might be updated with time. Stay tuned, Eric.


These sound amazing, I have my own small suggestions myself.

I would really like a C and maybe D selection for triggers, it could help expand upon the suffocating future options for map customization in the Plazma Burst series.

Another suggestion would be to make the following triggers.

Make character A die when character B activates trigger C after being in region D.
End game for reason A if character B activates trigger C.
Activate/deactivate timer A if trigger B and trigger C are activated.
Cause explosion at region A with B power if character C enters the region.
Change character A to team B if character C dies.
hmm today i will ᴄ̶̠̩̑̍̾̂̾̀̏͘ᴏ̷̳̜͔̺̩͚̖̉̕͝ɴ̶̡̡̲̟̘̪̊̎͜ꜱ̸̗̞̻̙̣͔͓̼̔̇͑̈́͐̔ᴜ̷̼͊͑̒͛̉̈́̔̉̕̕ᴍ̸̨̺͇͖̪͊̽̐͊̓̉͂͝ͅᴇ̴̛̭̖̮̐͒̔̋͠ my infant son
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Re: Misc ideas for 2.5

Postby lrv » 15 November 2017, 16:25

Nce ideas her anotehr one :
Change gun 'A' name to value 'B'.
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