PlazmaBurst 2.5

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Re: PlazmaBurst 2.5

Postby GhostX5 » 14 September 2017, 08:30

Agreed. I've always wanted to engage enemies in hand-to-hand combat. Now this became a feature in PB2.5, especially fists, it's pretty close to Halo, since you can melee enemies using your fist or your weapon.
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Re: PlazmaBurst 2.5

Postby Eternal Dorkness » 9 October 2017, 18:40

GhostX5 wrote:Agreed. I've always wanted to engage enemies in hand-to-hand combat. Now this became a feature in PB2.5, especially fists, it's pretty close to Halo, since you can melee enemies using your fist or your weapon.


I agree, melee combat will never be the same.

I'm also having an orgasm over the throwing mechanic, mainly because it opens up so many awesome opportunities for silly wacky map ideas. I can just imagine how a space map would benefit from this, like being able to grab someone and fling them off into a kill zone.
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Re: PlazmaBurst 2.5

Postby defensive » 25 October 2017, 12:22

I would kill myself if pb 2.5 is released now
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Re: PlazmaBurst 2.5

Postby Nykro » 1 November 2017, 19:13

Everything except the 3D walls tbh..
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Re: PlazmaBurst 2.5

Postby HerdenN » 5 November 2017, 15:17

So now we have what, 3 years past the first ideas for 2.5 by Eric, and all I see is somewhat hopeful community still posting ideas. This is getting painful, really.
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Re: PlazmaBurst 2.5

Postby saw- » 10 February 2018, 00:54

if pb2.5 can overcome the laggy pb2 multiplayer then im buying it
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Re: PlazmaBurst 2.5

Postby meliante » 26 April 2018, 13:46

Huh,,,
Honestly I do not like that the ammunition has a limit ... That would take originality to Plazma Burst 2
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