Moonhawk wrote:the outlines for the CS-GLHF are way too light and doesn't really fit in at the moment (the design itself is good though). It should also receive a burst mode similar to the grenade launchers on darkstar 1-gl since at the moment it seems too easy to kill or annoy teammates with
Incompetence wrote:i am however ok with it getting a reduced rate of fire
Krutz wrote:Incompetence wrote:i am however ok with it getting a reduced rate of fire
the GL CS-STB works exactly this way: its firerate is reduced like 4x in multiplayer
Incompetence wrote:Krutz wrote:Incompetence wrote:i am however ok with it getting a reduced rate of fire
the GL CS-STB works exactly this way: its firerate is reduced like 4x in multiplayer
i'm aware. i meant it in a universal way, fire rate being the same for both SP and MP. however, a slow fire rate like that doesn't fit with the weapon concept. i had designed it to be a grenade launcher that you just unload and suppress a position with. i'd rather not have the gun have two different fire rates across different modes; it'd be inconsistent and won't fit the theme imo
i mean, changing the fire rate isn't the only way to change the weapon either. i'd prefer if something other than fire rate was changed, though i'm also open to a slight fire rate reduction if it's really necessary as long as it's not a painfully slow rate of fire like the CS-STB
AuditorMSP wrote:Personally, there are two ways that I can think of for tweaking the GLHF.
1. Give it a ROF delay of 1.0 - 1.5 seconds, but give the grenade explosion a little more 'oomph' to it (around 3.5 in projectile power).
2. Keep the current ROF and its explosion power, but have it behave similarly to the LitBro vehicle rocket cannon. It has to reload after 5 - 6 shots no matter what (unlike the Rocket Launcher CS-Barrage). Also, have it's explosive power affected with upgrades.
It's up to you man.
Also, I think the 'GL' from GLHF should be removed. It seems redundant since the 'grenade launcher' part is already listed.
Incompetence wrote:i'd rather tweak its blast radius rather than damage directly. perhaps reduce the blast radius considerably so the grenade has to be closer to the target and prioritize better aiming. let the grenade impact do the most damage instead of having the splash damage do most of the work. personally i like the RoF as it is. you can blanket a specific area in grenades but atm the grenades have a blast radius that makes that intended strategy a little too strong.
also GL doesn't stand for grenade launcher. GLHF = good luck have fun. it's just another one of those cheeky names CS weapons normally have, like "spam them baby" and "yippee ki yay." fun fact, i had designed the weapon around the name rather than the other way around. i don't feel as though any other name would fit the weapon in all honesty.
AuditorMSP wrote:Ahh, so that's what that acronym meant. Not that I have anything against 'GLHF', but how about 'KnockYsOut' as an alternative name?
nightmar wrote:5) Assault Rifle CR-30. Very nice. Pretty much I think this is how CS-Combat Rifle should be like for players to use it at MP. I think it would be better if it had just a bit higher power but I am not a rifle expert so I am not sure if that would mmake it OP.
nightmar wrote:Archetype 27XX. Now the design looks good but I find the weapon's fuction a bit off.
nightmar wrote:BTW is it me or does the experimental version of the falkok grenade launcher work differently (I fired it and it shot 3 small orange glowing projectiles that stick into walls while in the sable version it still works the same)?
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