PB2 Suggestions

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PB2 Suggestions

Postby Tempus » 4 January 2018, 17:07


Fan Artists,

This is your opportunity to submit fan art to be considered and voted upon (later) to be added into Plazma Burst 2.

- You agree that your artwork submitted here can be used for the Plazma Burst game series without any sort of payment. Creators of accepted artwork will appear in the game credits under section titled "Community art contribution". You can ask for the removal of your submitted artwork within a period of 6 months after your submission appears in game. However, removal of submitted artwork will be only possible at the plazmaburst2.com official website - we won't be looking for online re-uploads of game versions containing your art in order to send take down requests.

- You agree that the submitted art by you is now property of plazmaburst2.com unless you haven't requested it's removal within a period of 6 months after it appeared in game.


We want to take all of your art from, PB2.5 ideas and submissions seen here;
http://plazmaburst2.com/forum/viewtopic ... 65#p131319

Please take a moment and if you have submitted artwork there and wanted your artwork for PB2 instead please, re-post it here.

The same is asked for your Still Art posts here;
http://plazmaburst2.com/forum/viewforum.php?f=136


Requirements:
- Image preview of your artwork (without spoiler tags). Until your artwork is accepted, you don't need to send us source of your work.
- Any submitted & accepted artwork must be in .swf format (alternatively any importable vector format is fine too. If it is impossible - use .png with transparent canvas)
- If you submit a weapon please attach a bullet image too!
- Character skins are welcome
- Decorations are welcome too
- A brief description of the skin/weapon/decoration would be appreciated
- Some level of professionalism is required, do not use MS Paint, for example.


Your artwork must be 100% yours and not copied from someone else or stolen.

Submit a new player skin, trees, grass, crates and other objects for LE or a pistol, maybe a new sniper rifle or how about a new grenade? You are in control. Your submission has the possibility to be added to the game.
Last edited by Tempus on 20 May 2019, 20:59, edited 7 times in total.
Reason: Some corrections.
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Re: PB2 Suggestions

Postby Aervec_ » 7 January 2018, 09:08

How long do we have to turn items in?
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Re: PB2 Suggestions

Postby Naomi-010 » 8 January 2018, 05:24

Aervec_ wrote:How long do we have to turn items in?

It depends on your decision, like do you want to post your artwork right now, tomorrow, or later. Plus, there's voting too. So, there's a 50/50 chance that your certain artwork, (e.g new skin, weapon, grenade, vehicle, etc.) will be implemented in PB2.5 with the majority of the number of votes, compared with other artworks made by other users who also submitted their own artworks in Forums too.

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Re: PB2 Suggestions

Postby darkstar 1 » 8 January 2018, 07:52

Aervec_ wrote:How long do we have to turn items in?

Eric will start a poll on 15 january



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Re: PB2 Suggestions

Postby Lance Ryder Wilson » 8 January 2018, 09:39

darkstar 1 wrote:
Aervec_ wrote:How long do we have to turn items in?

Eric will start a poll on 15 january

About what?

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Re: PB2 Suggestions

Postby darkstar 1 » 8 January 2018, 12:34

Lance Ryder Wilson wrote:
darkstar 1 wrote:
Aervec_ wrote:How long do we have to turn items in?

Eric will start a poll on 15 january

About what?

The fan art he will add or not, check his twitter account



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Re: PB2 Suggestions

Postby TrueCreator » 9 January 2018, 02:10


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Re: PB2 Suggestions

Postby CosmicThunder » 9 January 2018, 14:18

Code: Select all
http://prntscr.com/hy13b6

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Re: PB2 Suggestions

Postby LazyRain » 9 January 2018, 19:57

"CS-Autocannon"
http://plazmaburst2.com/forum/viewtopic.php?f=136&t=20732
My suggestions about the gun isn't suitable for PB2, but perhaps it will be possible in PB2.5.
Is it okay? I mean with art.
Spoiler: Show More
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Re: PB2 Suggestions

Postby Mr jaks nes » 10 January 2018, 22:40


I havent seen someone asked for that, So i did
And i hope is it gonna be good,
So that is my pb2 suggestions, silencers in pb2?
What do you say?
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Re: PB2 Suggestions

Postby boom5 » 10 January 2018, 23:35

https://imgur.com/SZRBs7f
This gun is called the Vamp. Pistol
It deals extraordinary damage, but low fire rate.
Lvl.-0 110-189 DMG
Lvl.-1 149-251 DMG
Lvl.-2 190-312 DMG
Lvl.-3 231-410 DMG - Life steal 25% of DMG dealt.
Projectile type: Bullet (Pulse-2.5)
Projectile model: 20
Rate of Fire: 0.9 shots/second

This is a PNG image. Background is black instead of transparent for some reason. But once you save a copy it will be transparent.
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Re: PB2 Suggestions

Postby LazyRain » 11 January 2018, 15:30

Some of my nades.
Here.
I have ordered them on complexity of creation, based on my assumptions. The easiest is above. It's not everything that I have, but in my opinion it's enough.
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Re: PB2 Suggestions

Postby Ezra1 » 11 January 2018, 22:07

May we also submit ideas here without the artwork that staff or other artists can use as ideas to base their own artwork off of?
For example describe zombies or medics.

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Re: PB2 Suggestions

Postby gani » 12 January 2018, 11:11

Please add weapon like half-life 2 rocket launcher and modifield ak-47!

also i want bit more backgrounds and decorations :roll:

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Re: PB2 Suggestions

Postby Ezra1 » 12 January 2018, 20:45

Please add the electroshock from PBFTTW.
It wouldn't really make much of a difference for regular maps but the ability to modify a specific players melee weapon could have endless possibilities for custom games.

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Re: PB2 Suggestions

Postby Hunter4408 » 13 January 2018, 02:50

Here is my entries.

Alien Rapid Beam Rifle (Alien LMG)
It could possibly be like a rapid firing Alien Pistol that does low damage. The Alien counterpart to CS automatic guns.


Shotgun (Unknown Manufacturer) "Pacifier"


It's a shotgun with an aesthetic magenta coloration. Could be a signature weapon for Proxy or just an alternative shotgun, fires the same as the CS shotgun. Maybe it's more powerful than the other shotguns, but has a lower fire rate.


Pistol CS-DesertRat


A heavy pistol that deals more damage than the CS-Pro, but is less accurate due to higher recoil.
Last edited by Hunter4408 on 14 January 2018, 18:26, edited 4 times in total.
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Re: PB2 Suggestions

Postby darkstar 1 » 13 January 2018, 16:19

Weapons:

PHANX-10 SMG


PHANX-92 Rifle


Both of them shoot regular bullets, the P.X-10 has little damage, but makes up for this with its high fire rate, the P.X-92 has a way slower fire rate, but with more damage.
_________________________________________________________________________
CP-Assault rifle


CP-Combat shotgun


Both weapons of the Civil Protector (image somewhere below), they both shoot regular bullets.
_________________________________________________________________________
AK

_________________________________________________________________________
LMG

_________________________________________________________________________
Small sniper rifle


Shoots regular bullets, it can track enemies just like the current sniper rifle, but can shoot 3 bullets full automatic, damage is less than that of the current sniper rifle.
_________________________________________________________________________
Minigun-C15

Usually used on vehicles, but the grips allow it to be carried by people as well. Shoots the same bullets as the current minigun.
_________________________________________________________________________
Gauss rifle

Shoots projectiles with high speed (and penetration)
_________________________________________________________________________
Alien (sniper?) rifle

Slower fire rate than the the current alien rifle, but more damage and penetration.
_________________________________________________________________________
Heavy gun

Shoots with about the same speed as the CS pistol, but with way more damage


Characters:

Androids:

_________________________________________________________________________
Swamp warriors:


Allied with the CS
_________________________________________________________________________
Civil Protector and a Mechanically modified human:

_________________________________________________________________________
Crystal alien:



Decoration

Some device that could be used as decoration, I don't know what it could possibly be. The first one is the normal version, the second one is a destroyed version


_________________________________________________________________________
Lamps


These are only right and front facing lamps, but I guess it could be turned around or mirrored to make left facing lamps or ceiling lamps.
Last edited by darkstar 1 on 14 January 2018, 22:59, edited 3 times in total.



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Re: PB2 Suggestions

Postby Aervec_ » 14 January 2018, 01:33



DISCLAIMER: I made the bullet and gun, however I did pull the muzzle flash from the game. This weapon is intended to use said muzzle flash.

---

This is the Plasma Launcher C-45rl. It is a slower firing energy weapon that fires off very fast-moving plasma charges. These charges do a fair amount of damage on their own, however they will cause a white colored explosion upon contact and will have adverse effects such as stunting health regeneration (if this is possible to add in PB2.5). This weapon is classified as a launcher, and is for slot five.

It has indicators similar to the Sniper Rifle CS-YippeeKiYay, though they do not flash when the laser comes into contact with a body. They are solely there to alert the user that the firearm has been recharged. The plasma charger at the top of the firearm also can indicate when the firearm has recharged, though it is far less accurate.

The plasma launcher reloads slightly slower than the Rocket Launcher CS-LitBro. It, like the current rocket launcher as well as the sniper rifle, must be held in order to reload. The user must "pump" the launcher similarly to how characters currently pump the rocket launcher or sniper rifle. This is subject to any change, of course.

These are just guidelines for what I imagined this firearm does, but anything can be changed if accepted.

---

I have the rest of the required files ready (as far as I understand). This includes the firearm without the plasma charger or indicator, a single frame of the indicator and charger (no animation frames), and also the original .xcf file. If required, I can make additional frames.
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