Hey! Nyove here! I apologize for any grammatical errors made while making this post. I would like to point out a problem/bug faced while playing PB2.
The screen of one player might not be the same as the screen of another player playing the same match as the former player.
Example : Player A creates a new match with a map involving closed doors by default. Player A managed to open the doors. After some time, Player B enters the game. In Player A's screen, the doors are opened (Player A opens them) while in Player B's screen, the doors are closed (Doors are closed by default)
Example 2 : With games involving AI enemies, some enemies may seem dead for some players while the same enemies might be alive for others. This is especially notable on maps like Nyove-zombie (sorry for the unintentional promotion).
This problem/bug does not limit to doors or AI enemies. This problem can happen on things like the zoom of the game and series of triggers. It poses a major problem to me as I like making maps with modified gameplay like fanfan1-anime. It may took me hours or even days to think and make the triggers work and test it on SP, and then results me in deleting the map due to complications of MP. An example would be Nyove-robot (Sorry once again for the unintentional promotion)(I deleted majority of the maps that have these problems)
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I also have some trigger ideas in regards to map making.
- Action Type : When a player says text 'A', activate trigger 'B'
- Parameter A : (The text you want to detect)
- Parameter B : (The trigger you want to activate)
Uses I can think of : Passwords, Guess the art.
- Action Type : Disable unit collision for movable 'A'
- Parameter A : (The movable you want to disable unit collision for)
- Parameter B : (not used)
- Action Type : Enable unit collision for movable 'A'
- Parameter A : (The movable you want to enable unit collision for)
- Parameter B : (not used)
Uses I can think of : Movable backgrounds, Pixel arts, Trolls, Acids (A very versatile tool)
(I am aware of the 'fake doors' method, but the edges are extremely buggy especially for people with Physics on 'High')
-Action Type : Display particle 'A' on region 'B'
-Parameter A : (Particle you want to display. It can be blood, gun shots, collision particles)
-Parameter B : (The region you want your particle to appear)
Uses I can think of : Visual appear, signs, guidelines
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That's all for my rants and ideas. Feel free to leave constructive criticism/remarks and also leave your trigger ideas and problems faced while playing PB2. I hope these things can be considered and implemented in PB2 or PB2.5. Thanks for reading my post!