c4 explosive

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c4 explosive

Postby ivan123bago » 18 January 2016, 07:19

C4: slot 5


detonator: slot 1

Blast radius:same as the cs bng explodes

Identity: blinky red light

It will explode if ur dead or when its 2 min

Its really nice to have a c4 to kill the player or trap the player ;D
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Re: c4 explosive

Postby Anonymus the girl » 18 January 2016, 08:35

That would work in PB 2.5 update when doors would be brake-able and you could just place a C4,Get few steps back,then blow up the door and enter the base or whatever you want to enter into.

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Re: c4 explosive

Postby shadowstorm122 » 18 January 2016, 11:47

If it went in the grenade slot and could be activated by a unused button then yeah sure I think this can work.
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Re: c4 explosive

Postby guest-electric fish » 18 January 2016, 13:41

sounds like a great idea
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Re: c4 explosive

Postby assasinguy » 18 January 2016, 20:16

Not sure why I haven't thought of this before, it's simple, every other game has it, it's brilliant, wow.

I would agree with shadowstorm on the implementation of this, have it as a type of grenade and have an unused button as the detonator.

The only problem I can think of is the way campers might use this to their advantage, to prevent this, make the C4 charges blow up when somebody shoots them.
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Re: c4 explosive

Postby Konquer » 20 January 2016, 20:42

Easy , make defib , with trigger 5 and defib on slot 1. Make door + region go to pointer , then trigger on activation of shooting defib slot 1 explosion. It's easier in map making , well its already makeable. Why do Eric need to do it , when he can do dual alien pistols or something?
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Re: c4 explosive

Postby mingo1 » 21 January 2016, 01:33

I like the idea of a C4, but the way you explained it seems peculiar to me.

Ultimately, a C4 with a medium blast radius and a decently far throw would be a cool addition to the "nade" category of items.

+1 from me!

With respect, insight, and choice,

...those are my thoughts.
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Re: c4 explosive

Postby DoomWrath » 21 January 2016, 15:41

One issue, the year is 2700, C4 is an ancient chemical from 700 years ago. It's like saying "Hey, let's have chinese firecrackers" as a usable in the next Call of Duty.

Some kind of placeable, detonable explosive would be cool, just not "C4" itself.

Could also have a version that detonates when it detects a player of the enemy team within its blast radius.
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Re: c4 explosive

Postby assasinguy » 21 January 2016, 22:48

I guess we're just using the term "C4" because it's familiar, but what we're really discussing is some sort of remotely detonated explosive, obviously a futuristic one. It would definitely be a cool addition.

Proximity triggered explosives, so basically some futuristic sort of mine, small blast radius but high damage I'm guessing, it'll probably blow a player's legs off. That sounds cool too.
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Re: c4 explosive

Postby Catacomb » 23 January 2016, 11:08

I agree with DoomWrath on this, however, this would be an excellent tool for naughty campers. We need another tool that would be good against campers other than nades. I don't know if anyone else noticed the green blob gun in Eric's screenshots, but it seems to have a gravity affect.

Also, perhaps some sort of deactivation device to disable them? Perhaps the deactivation devices would be some sort of small drone only able to take out mines. And to make sure it doesn't render mines useless, why not have some sort of drone resiliant mine? Or possibly make the drones difficult to use to an extent of which it makes it hard to just spam out mines?
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Re: c4 explosive

Postby assasinguy » 23 January 2016, 11:14

Catacomb, I think the simple ability to shoot remotely detonated explosives or mines to clear them would balance them and prevent campers from abusing them.
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Re: c4 explosive

Postby ivan123bago » 23 January 2016, 12:07

this idea is for anti campers! asap
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Re: c4 explosive

Postby yi en » 24 January 2016, 07:45

hmm besides c4, how about land mine. A remote land mine.
it is possible to create in trigger but it is very complex for me.
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