the real slayer wrote:What's the point of surviving one more second lol! As for the example you gave me, the other guy would go in the grenade too and kill you lolz!
Hikarikaze wrote:I disagree with this. The fragility and the ability to enter a shield bubble makes the grenade balanced as is. It's not supposed to be a bullet sponge, just a life-saver that'll keep you alive for another second or two. If you let someone in your shield, that's basically your doing and it allows you to take someone else's shield for your own benefit. Imagine you're getting pinned down by enemy fire and you need a shield, which you don't have. The nearest one is an abandoned shield but you can't enter it. You can't get the protection you need that way and you get torn down.
The protection offers an advantage while the one-way shielding is a flaw. No need to make it more powerful than it already is.
Dark Reaver wrote:Did you read my reply?
If yes, then do it again.
By realistically I meant in the REAL world so stop talking some BS about programming.
Would the shield nade know if it's either an Usurper or a CS Soldier who wants to enter if for example you make an SP map?
I don't want to participate in a useless flame war..
KARL SERG wrote:I agree with this Slayer's Idea. It would be OP indeed, but it would be a lot more Logical (although it could make Sense the way it is ATM as well).
the real slayer wrote:It's useless if you ask me but whatever!
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