Reviving my idea of death variations

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Re: Reviving my idea of death variations

Postby shadowstorm122 » 7 January 2016, 23:54

So you want players in PB2 to do the willhelm scream...?
Im not to sure on this one silvr
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Re: Reviving my idea of death variations

Postby tehswordninja » 8 January 2016, 01:13

I like having headshots not making a sound, I suggested that to Eric before but I'm not sure he understood/read that.
who needs a PB2.5 release date, anyways?
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Re: Reviving my idea of death variations

Postby LemonPie » 8 January 2016, 04:54

I actually think this idea can be really fit for a game like this. +1 for you!
Looking for a single player series that has action? Some cliff hangers to make you interested into my series and want more? Then I recommend you start playing Project Nexus!
http://www.plazmaburst2.com/?s=9&a=&m=lemonpie-project_nexus&id=692467
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Re: Reviving my idea of death variations

Postby guest-electric fish » 8 January 2016, 06:30

That idea is prefect for pb2,5 +1
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Re: Reviving my idea of death variations

Postby Thundrex » 8 January 2016, 07:29

Interesting idea. Could add some realism.
Like Minecraft?

Well join Apocalypse.red! It's a fantastic, small server. It's quite inactive but that's why we need you!
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Re: Reviving my idea of death variations

Postby NNC » 8 January 2016, 15:51

Not sure. Although this idea would make things a bit more logical, death sounds were supposed to indicate that a character just died. Simple as that. Removing those sounds on a headshot would go against the point of them.
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Re: Reviving my idea of death variations

Postby assasinguy » 8 January 2016, 20:42

It's not necessary, but I have nothing against it, would be cool to see.

How about a loud splat for headshots? Or if somebody survives a headshot you could have the sound of a bullet deflecting off their helmet, that would be cool.

I don't think changing the death text really adds much to this idea.
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