ivan123bago wrote:Nice idea i like it thumbs up. but wait so if ive been shot in the chest using pistol.. im dead already??
Anonymus the girl wrote:ivan123bago wrote:Nice idea i like it thumbs up. but wait so if ive been shot in the chest using pistol.. im dead already??
No,When the health goes to 0,the animation starts,so it would be fair,because this game is like in the future and you have armor,not insta-death like in these days...
Silent Aurora wrote:Death animation seems to be a waste of time in DM mode since you would want to spawn as fast as you can and not wait for the animation to end then wait for the spawn time to end.
Anonymus the girl wrote:Silent Aurora wrote:Death animation seems to be a waste of time in DM mode since you would want to spawn as fast as you can and not wait for the animation to end then wait for the spawn time to end.
One of that animations would be like 3 to 5 secs,and when the animations stop,you can insta-respawn,So you can see the animation,and the players won't shout:"MY GOD THIS SPAWN IS SO LONG!"
NNC wrote:> wahat if during the animation he gets sliced again or shot again?
Then ragdoll would kick in. Pretty sure someone mentioned this already.
Silent Aurora wrote:NNC wrote:> wahat if during the animation he gets sliced again or shot again?
Then ragdoll would kick in. Pretty sure someone mentioned this already.
So the animation repeats?
darkstar 1 wrote:What if you make double or triple kills? What will happen with the animation?
Anonymus the girl wrote:assasinguy wrote:Interesting, there are a few situations where I think it could be cool.
- Drowning in water. Character could flail his arms and panic.
- Falling from a height, but only if you don't press any buttons on your keyboard. Character could panic with the same animation as drowning in water.
- When you get defibbed, character could clutch his/her chest.
- Jumping from height into water, maybe a simple diving animation could be added, although it's not really necessary because you can already do that manually.
- Beheaded. Character runs around screaming and flailing his arms in the air.
... Ok maybe not the last one.
assasinguy wrote:The important thing to remember here is that death animations won't always take over, if you're in a situation where a death animation doesn't fit, ragdoll physics will resume, such as if you're in the air or using X, death animations won't come into play unless you're firmly on the ground and you're killed in a certain way.
assasinguy wrote:A significant number of kills still take place when the enemy is on the ground, especially during SP maps and in the Campaign.
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