So I think that we need some more explosive weapons that can work as guns that you could carry, grenades, or perhaps items you can carry and plant in an extra slot similar to the static shield grenades. So there's be maybe an extra slot for these finite weapons that is activated by V or something. Alternatively we should also have melee weapons!
Claymore
Explosion Value: 75
Destroyable: Yes, by another explosion or bullets
Triggers: Physical contact, explosions, bullets
Damage Value: 120
How many can be held at once: 5
Time to activate and plant: 10 seconds
Landmine
Explosion Value: 25
Destroyable: Yes, by bullets or rails
Triggers: Physical contact, bullets, rails
Damage Value: 50
How many can be held at once: 5
Time to activate and plant: 2.5 seconds
Homing missile launcher
Explosion Value: 5
Destroyable: No
Triggers: Physical contact
Damage Value: 90
How many can be held at once: 1 (Either a finite weapon or a slot 5 weapon)
Time to activate and fire: 0.25 seconds
Flash grenade
Explosion Value: 0
Destroyable: No
Triggers: Time
Damage Value: 10
How many can be held at once: 5
Time to activate and throw: 0.5 seconds
Smoke grenade
Explosion Value: 2.5
Destroyable: No
Triggers: Time
Damage Value: 10
How many can be held at once: 5
Time to activate and throw: 0.5 seconds
Plasma grenade
Explosion Value: 0
Destroyable: No
Triggers: Time
Damage Value: 70
How many can be held at once: 2
Time to activate and throw: 5 seconds
Note: Upon explosion, plasma and acidic materials are released into the surrounding area for a few seconds and dissolve
Medical pack
Explosion Value: 0
Healing Value: 25 HP
Destroyable: No
Triggers: Use
Damage Value: 0
How many can be held at once: 5
Time to activate and apply: 1 second
Knife
Explosion Value: 0
Destroyable: No
Triggers: Use
Damage Value: 10 (per damage application)
How many can be held at once: 1
Time to use between cooldown: 0.25 seconds
Remote detonation
Explosion Value: 35
Destroyable: No
Triggers: Time and use
Damage Value: 250
How many can be held at once: 1
Time to activate and strike: 2.5 seconds
Note: Is finite
C4 Explosive
Explosion Value: 25
Destroyable: Yes, bullets, rails
Triggers: Time, use, bullets, rails
Damage Value: 45
How many can be held at once: 2
Time to activate and throw: 1 second
So I guess that this might be unoriginal, but so what? I think these would be worthy additions!
AI CONTROL STUFF:
Goto Node
Connect this to a Receiving Node and set up a sequence so that an Actor will move from this to another node.
Receiving Node
Connect this to a Goto Node and set up a sequence so that an Actor will move to this node from another node.
Stop Node
Connect this to any movement node and set a sequence so that this will cause an Actor to stop moving.