Multiplayer

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Multiplayer

Postby ustopable » 13 November 2015, 13:56

Random Match: Randomly pick a map with a random game mode. It matches player depending on their stats other players who is searching for random match is required

Game Mode: Strategic War- The default respawn is randomly in the map which symbolizes that characters during the time are teleported randomly throughout the map. There is a special spawn system for Strategic War called Deploy Spawn when the game starts you will spawn near a vehicle named as command vehicle if you die you will redeployed from the vehicle. Players can move the Command Vehicle and place them anywhere in the map but the round ends if the opposing Command Vehicle is destroyed disallowing the player to respawn and all the enemy player are killed. As long as the command vehicle in their team is alive they can respawn. What if i don't want to spawn in the command vehicle there is another way called path spawn where you will spawn in a fixed area as long as its under your team occupation.

Gameplay Rating and Level Developer Rating
As you earn your kills and deaths i have thought of Gameplay Rating
Player Rating= (Kills- Death)*2 * Kill/Death Ratio + points acquired in achievement + Campaign Levels Finished
Level Developer Rating= (Map Ratings + Map Published * 5)/Maps Published
Note: (In campaign level finished points it depends on what difficulty you finished it. You can only acquire the points in each level ONCE but you can change the acquired points if you want to finish it in higher difficulty)

Achievements
Acquired once in all modes to single player to multiplayer there are many categories in each a achievement (Note you can't acquire achievements when cheat mode is on you need to refresh it before you can acquire one)
Story Achievement: Achievements are rather all about finishing levels in certain difficulty
Challenge Achievement: Single player achievements which rather focused in challenging parts of each level and some maps
Battle Achievement: Awarded as you fight in Multiplayer under certain circumstances
Heroic Achievement: Awarded for doing the challenging part of multiplayer
Accumulation Achievement: Awarded as you accumulate numbers of anything in Multiplayer the award have ranks which tells your accumulated points. Example: You have accumulated 10000 kills you will be awarded with an kill achievement Rank D
Seasonal Achievement: Acquired in certain events or seasons
Ranking Achievement: Acquired when you acquire a position in the ranking place
Custom Achievement: You don't acquire any points here for your achievement to be Approved it need atleast 30 votes and atleast 1 Game Staff inspected it
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ustopable
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Re: Multiplayer

Postby guest-electric fish » 13 November 2015, 21:42

plazma burst 2 isn't a Xbox game. achievements aren't necessary plus Eric gurt will doubt this idea
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Re: Multiplayer

Postby Arc_ » 17 November 2015, 08:45

Why would he doubt this idea?
And achievements are already present in single player already, this idea is just adding achievements for single players AND multiplayer.

Arc_
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