Eric should give more uses of the kinetic module, not only on colleting guns from traps like in a few certain levels, other than that the kinetic module is absolutly USELESS.
I want the kinetc module have more uses that they are actualy USEFULL in the middle of combat.
Could be used as:
- Using kinetic power on alive enemys, basicaly same as picking guns and items with the kinetic, but on enemy characters, while that, the enemy cant shoot, cant move, while using kinetic on enemy it drains your energy. You can use kinetic, and shoot at the same time on the targeted enemy only with pistols or swords.
- Mind control. Yeah, the kinetic power could be used as a "Mind control" thing. You use kinetic module on your enemy, he will gbecame on your team for a short time (Untill your energy drains out.).
- Use kinetic on "Use" buttons from range, you dont have to get close, You simply use your kinetic on the "Use" panel, and you have to press E aswell to use the "Use" panel with the kinetic module.
Those new abilities can be turned On/Off with a Engine mark or a new trigger option.
Those new additions to the kinetic module could be very welcome on PB2.5.
Also give the option to make the enemy immune against those Kinetic powers, means certain characters that have protection you cant use the new kinetic abilities on them.
All those new abilites are to improve gameplay, first less too much focusing on "Slow-mo" on almost all enemys in the map, because in Normal or higher difficulty, most enemys are "expencive" in this game, requires mostly yo use slow-mo to beat them.