Hikarikaze wrote:Let's not forget that while multiplayer is still in beta stage, Eric can't do much to multiplayer in terms of ranking systems.
Let's not forget that this is an ages-old and tired excuse, and while I genuinely do believe Eric is a wonderful human being with only the best of intentions, I think he's basically totally given up on PB2 MP. The "Beta" will be until the end of PB2's life; it's been there from the birth of PB2, its life, and now its twilight into death. This topic should only concern updates in PB2.5; there's nothing else left to help PB2.
spirit9871 wrote:I think it's important to note however the main concern is that something should be done in making the ranking system more flexible. With PP incapable of properly showing player skill, it just becomes hard to think that all people aside from pre-existing players have a fair chance in making it there. The reset system could work in that it would accurately indicate player skill over time rather than have people bloated with PP up top. So either that, or an entire different system should replace the one we have now.
You're forgetting my main point-- that periodic resets will take away people's incentives for getting on the top 100 a first place. People will only strive for spots on the top 100 if they see it as a place of great achievement; the top 100 is a hall of fame for PB2's greatest competitive players (in theory, that is-- right now, it's a mess), not a periodic competition whose winners are discarded as soon as they make their achievement. I can't imagine players enthusiastically throwing themselves into the fray and battling their way up to the top if they just won big and had their place taken away. New crowds would jump in every month or so, and once they got to the top and got kicked off, they'd realize their awards meant nothing, and give up. I'd give this system 3-4 months before imploding.
Want some proof? Just look at the PP system. Although PP was never quite as equal-opportunity-idealistic as your proposed system is, it's similar in that PP took hard work to obtain and could easily be snatched away by a quick spawnkill or lucky shot. People fought for it ardently for the first few months, but when everyone realized just how pointless it was, they gave up. I can see your proposed system dying in just the same way.
Also, my point about awards was that if everyone got awards from these monthly contests, everyone would have them, and nobody would think they would be very special anymore.