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Grappling Hook. Slot 3. No ammo.
The hook can collide with other projectiles, but can't be destroyed as the rope. Laser pointer actually is longer. Rope length is approximately equal to the standard maximum visual range. Worth adding only if in the next part there will be an updated ropes physics.
Controls:
> LMB - Fire/launch hook, [after a launch] unwinding the rope.
> RMB - [after a launch] winding rope.
> R - Switch hook mode. Even after a launch.
After a launch the hook will fly as far as possible by rope lenght. The rope can't automatically unwind.
Modes:
- Arrow mode allows the hook to be driven into walls or pierce enemies or thin walls. However, it will only get stuck in thick walls. It will slip out of the other more subtle objects if you pull it back a little., causing additional damage.
- Anchor mode allows you to cling to the corners of the walls, as well as cling dynamic objects or limbs of enemies. It is worth noting that it can't fly through most of the objects, but can push them.
The hook can collide with other projectiles, but can't be destroyed as the rope. Laser pointer actually is longer. Rope length is approximately equal to the standard maximum visual range. Worth adding only if in the next part there will be an updated ropes physics.
Controls:
> LMB - Fire/launch hook, [after a launch] unwinding the rope.
> RMB - [after a launch] winding rope.
> R - Switch hook mode. Even after a launch.
After a launch the hook will fly as far as possible by rope lenght. The rope can't automatically unwind.
Modes:
- Arrow mode allows the hook to be driven into walls or pierce enemies or thin walls. However, it will only get stuck in thick walls. It will slip out of the other more subtle objects if you pull it back a little., causing additional damage.
- Anchor mode allows you to cling to the corners of the walls, as well as cling dynamic objects or limbs of enemies. It is worth noting that it can't fly through most of the objects, but can push them.
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Hook Gun. Slot 4. The magazine holds 6 arrows.
Some kind of a crossbow. Shoots arrows that can pierce thin walls, some objects and even heads of not very attentive opponents. Otherwise they get stuck. If you want to launch an arrow on full speed you need to hold down the fire button for one second. Why so? Because arrows can't pierce thin walls at low speed and this can be useful. You can cling to arrows, like to the edge of a ledge, at whatever angle they are. If an arrow did not hit the target or fell, you can use it again. Arrows can be destroyed by other projectiles, but they have more hitpoints than rockets. That blue rectangle moves when the weapon is fired.
Some kind of a crossbow. Shoots arrows that can pierce thin walls, some objects and even heads of not very attentive opponents. Otherwise they get stuck. If you want to launch an arrow on full speed you need to hold down the fire button for one second. Why so? Because arrows can't pierce thin walls at low speed and this can be useful. You can cling to arrows, like to the edge of a ledge, at whatever angle they are. If an arrow did not hit the target or fell, you can use it again. Arrows can be destroyed by other projectiles, but they have more hitpoints than rockets. That blue rectangle moves when the weapon is fired.
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Rope Gun. Slot 1 or 5. Works as a single shot grenade launcher, can be helded only by both hands.
It shoots grenade-like projectiles with a rope and a battered arrow inside it. All this is thrown forward with extra speed after the shot, destroying the shell. The arrow is weaker than in previous weapons and will be stuck in everything and also can be destroyed. The rope's length is equal to the length of the decorative rope. It loses its properties after the destruction of the arrow.
Worth adding only if in the next part there will be an updated ropes physics.
It shoots grenade-like projectiles with a rope and a battered arrow inside it. All this is thrown forward with extra speed after the shot, destroying the shell. The arrow is weaker than in previous weapons and will be stuck in everything and also can be destroyed. The rope's length is equal to the length of the decorative rope. It loses its properties after the destruction of the arrow.
Worth adding only if in the next part there will be an updated ropes physics.
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Platform nade. A small platform appears on the place of "explosion", on which you can climb. May break.
At first I thought to draw a platform cannon, but it was too big.
At first I thought to draw a platform cannon, but it was too big.
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Drill Rocket Launcher. Slot 5. Single shot rocket launcher.
Works similar to the Eggplant from Raze 3. However, rockets can pierce objects and walls until the fuel runs out, and only then explode. In flight, rockets makes the sound of a working electric drill.
I know it doesn’t look very good, but by that time my creativity had gone down to zero. If it is going to be added to the next game, then certainly not in this form.
Works similar to the Eggplant from Raze 3. However, rockets can pierce objects and walls until the fuel runs out, and only then explode. In flight, rockets makes the sound of a working electric drill.
I know it doesn’t look very good, but by that time my creativity had gone down to zero. If it is going to be added to the next game, then certainly not in this form.
EDIT 12 Aug 2019
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Better version of Drill RL.
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Block Nade. Spawns wall block of 2x2 size.