phsc wrote:theyre pretty different so that makes them feel like a pb2 gun, the cs daz has no stock and has just a little part of the upper barrel exposed, with the cs-rc just a futuristic modern assault rifle
You're funny. You contradicted yourself in the same sentence.
There's nothing "futuristic" about any of the modernized CS weapons and even if there was, it can't be modern. The CS-RC looks plainly like the XM8. It's not like other weapons from other games clearly based off the XM8. It's a pure carbon copy of an existing design. The same is attributed to the CS-DAZ (stockless shotguns were always a thing so the CS-DAZ isn't anything revolutionary) and the CS-Pro.
You argue that the SMG is generic yet you try to defend the 3 most generic designs in the entire game. Just about half the posts on this section alone are generic in their own right and just an attempt at making practical designs impractical yet those are glorified as "unique" or excellent. The SMG isn't based off anything that exists at all. It has a conventional design and that's where the "genericness" lies, but that's a broad attribution that can be applied to universally any practical weapon in this game. Narrowing that reasoning down to simply one weapon is just a pitiful attempt to prove a point and it shows ignorance.
phsc wrote:has a lot of realistic weapon details which dont really fit the pb2 style
The only realistic detail it even has is a fire selector and that barely is noticeable when scaled down to game size.
Your standards for details are completely backwards if you think that's "too much" yet you gloss over this as acceptable levels of detail
http://prntscr.com/ixpn6rphsc wrote:about the outlines, get that gun, put the cs-rc or some random gun in its size and youre just going to see its a little bit smaller
You obviously haven't read what I said and if you did, I doubt you understood it. There's no guarantee that the CS-RC was drawn with the same canvas size as the SMG when that was made so the outlines will appear to have varying levels of thickness. PB2's outlines in PDN for normal and smaller outlines are line sizes 14 and 8 respectively, which is what I always use for everything I've put in this section. If the outlines really were smaller, this complaint would be attributed to everything you see, not just the few you chose to point out.
I don't have to compare the outlines to any of the game assets because none of them were drawn on the same or similar canvas sizes and thus it's hard to compare actual results if the comparison relies purely on perception and presentation, both of which can't ever be objective. Why would I compare two things that can never be perceived the same way?
Next time I'll make a weapon that doesn't have a trigger or a trigger guard assuming there will ever be a next time. I already quit making PB2 fan art permanently because of how low and backwards the standards and expectations for art are here so I don't even have to acknowledge this worthless point.
phsc wrote:theres actually two outline sizes with that one, one for a few details and one for the weapon itself, the last is ok but the one in the magazine is just too small
Both the magazine and weapon are the same exact outline thickness. When scaled down to game size, it looks perfectly fine and all of the details appear without clashing with anything. This goes for everything else. The smaller outlines don't interfere with anything and thus it's not a problem.
Canvas size difference. Take a look at this
https://imgur.com/a/hbfTPIt's the same exact line with the same exact thickness at three different canvas size yet the thickness appears to be less as the canvas grows. I use canvas sizes around 2000px with the same line thickness that PB2 uses. What you're pointing out is just a false conclusion being made from your own perception. The outlines aren't "smaller" like you think they are, they just look smaller because the original canvas itself is large.
phsc wrote:7th - by simpler i mean, it just has a bunch of lines, it would look better with thicker outlines and less detail
All of the art in this standard-less section is just a bunch of lines. I think it looks fine the way it is right now. The detail level also isn't overkill like some of the things in the game right now.
At least from this "discussion," I've received confirmation that major double standards exist here, clear as day.