Alien Boss Concept for Plazma Burst 2.5?

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Alien Boss Concept for Plazma Burst 2.5?

Postby Failureguy » 18 July 2017, 16:51

Rough sketch of the Alien Boss I guess. What do you guys think?

Last edited by Failureguy on 18 July 2017, 19:34, edited 1 time in total.
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Re: Alien Boss Concept?

Postby Missak » 18 July 2017, 18:12

It reminds me of those bosses in the old flash games, terrifying and looks armed to the teeth in my opinion.

I would love to see the full concept, though :)
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Re: Alien Boss Concept?

Postby Savxir » 18 July 2017, 18:30

Looks more like something from Ben 10.
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Re: Alien Boss Concept for Plazma Burst 2.5?

Postby Failureguy » 18 July 2017, 19:36

Missak wrote:It reminds me of those bosses in the old flash games, terrifying and looks armed to the teeth in my opinion.

I would love to see the full concept, though :)


I've been inspired by Doom, where demons and machines comes to one, and here? Aliens and machines to one, I'll try this one.

Savxir wrote:Looks more like something from Ben 10.


Sadly, yes it does look like the beast from Ben 10, but well gotta work on making it more grotesque and scary.
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Re: Alien Boss Concept for Plazma Burst 2.5?

Postby GhostX5 » 18 July 2017, 22:28

Nicely done! It's so cool man, wished for that we could have one of the bosses for PB2.5, plus this one needs some fatal flaws, like it's easy to get disoriented by some gun sounds, legs are not fully armored (Falkok's alike), bullet proof, but cannot withstand an explosive attack, such as Grenades, Rocket Launcher, etc.

Looks pretty horrifying, the head reminds me of a Xenomorph from Aliens VS Predator.
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Re: Alien Boss Concept for Plazma Burst 2.5?

Postby jeff the hacker » 18 July 2017, 23:50

i was expecting a new skin for Plazma Burst 2.5 but okay
im an alien inside

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Re: Alien Boss Concept for Plazma Burst 2.5?

Postby Failureguy » 23 July 2017, 10:49

GhostX5 wrote:Nicely done! It's so cool man, wished for that we could have one of the bosses for PB2.5, plus this one needs some fatal flaws, like it's easy to get disoriented by some gun sounds, legs are not fully armored (Falkok's alike), bullet proof, but cannot withstand an explosive attack, such as Grenades, Rocket Launcher, etc.

Looks pretty horrifying, the head reminds me of a Xenomorph from Aliens VS Predator.


Weakness of the boss will be implemented later I guess, I'll take note.

jeff the hacker wrote:i was expecting a new skin for Plazma Burst 2.5 but okay


It is actually, just that this is a fanart of it, and the sprite isn't made yet.
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Re: Alien Boss Concept for Plazma Burst 2.5?

Postby darkstar 1 » 23 July 2017, 13:19

Looks very cool, but I'm not sure if these giant bosses really fit the pb2 universe. (And personally I don't like the giant bosses in 2D games)



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Re: Alien Boss Concept for Plazma Burst 2.5?

Postby Og Mudball » 23 July 2017, 23:26

failureguy u r the best fan art maker i know u r name is a total lie u dont fail at doing what u want good job

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Re: Alien Boss Concept for Plazma Burst 2.5?

Postby byrnes » 24 July 2017, 03:32

I love it! very nice concept the face reminds me of fungus from the fighting game shadow fight 2 I would like to see something like this in pb2.5 like maybe a giant drone??? like bigger then a corvette??? idk we will have to wait and see until pb2.5 is released :D
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Re: Alien Boss Concept for Plazma Burst 2.5?

Postby Ahrora » 3 August 2017, 00:34

Doesnt fit you wouldnt have a big ass alien creature in this type of game although I love th concept
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Re: Alien Boss Concept for Plazma Burst 2.5?

Postby Starwars7 » 7 August 2017, 18:41

darkstar 1 wrote:Looks very cool, but I'm not sure if these giant bosses really fit the pb2 universe. (And personally I don't like the giant bosses in 2D games)


Yeah, it looks really good, but it's a bit too large for Plazma Burst. Maybe make a character-sized version?
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Re: Alien Boss Concept for Plazma Burst 2.5?

Postby PotatoAssasin » 8 August 2017, 20:32

thats amazing! i freakin love bosses and boss music!!! I SWEAR I CAN IMAGINE THIS GUY dip and SPIT FIREEEEEEEEEEEEEEEEEEEE
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Re: Alien Boss Concept for Plazma Burst 2.5?

Postby boom5 » 3 February 2018, 23:34

Reminds me of those bosses from other metal slug games.
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Re: Alien Boss Concept for Plazma Burst 2.5?

Postby Cemetery John » 5 February 2018, 07:19

Seems a little large to me, anything much larger than the Hound Walker won't even fit within map and screen constraints very well. Not that it's important just for an art piece or idea spit-balling, but it might be an idea to keep it within Plazma Burst 2's limitations.

That said, it's pretty interesting. Could make for a rather nice to battle against in the next game, especially if those back-mounted cannon give the fight some variety.

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