Falkonian Ships

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Which ship(s) should be included to PB2/3?

The 'Decimation' and the 'Carnage' should be included.
4
57%
Only the 'Decimation' should be included.
0
No votes
Only the 'Carnage' should be included.
3
43%
I say neither, not interested in this.
0
No votes
 
Total votes : 7

Falkonian Ships

Postby Supah Flash » 13 June 2018, 06:26



As you take a sneak peek, viewers could make a visual observation of the detail implanted on PB2's Falkok ship. This object is listed under 'decoration' simply for the "Animated Incoming Ship" design (shown in the GIF image above). Do not proceed my intentions wrongly, I respect the work with Eric Gurt's FREE flash game, so I only post this to simply lend a hand or give a boost towards the good.

Why did I post this topic? Simply because it seems, to me that is, illogical for there to be an actual vehicle only listed under 'Decorations'. Allowing this mystery to slide by for about 8 years, I must at least try to put an end to this confusion. Therefore, I announce my versions of the Falkonian Ships.


'Decimation'
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The 'Decimation' is code-named in English for all the Falkonian Ships that resemble as 'carrier ships' these bigger sized ships can emulate some characteristics with the 'C-130' carrier, yet it's design is completely foreign to Earth.

Here are some features the 'Decimation' contain:
    1. Drop red barrels from the trunk* of the vehicle
    2. Carry weapons in the grey area in front of the thrust/plane engine.
    3. Contain a default HP of 875 hitpoints. (At vehicle 100%)
    4. Allow characters to control vehicles**
    5. Go at the speed of 185 mph
The trunk is the slate grey area above the ship’s exhaust pipe*
Characters must be on top of the windshield area to access vehicle mode**


'Carnage'
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Image

The 'Carnage' relates most to as a fighter jet for the Falkonian Forces/Faction; the vehicle is created to replace the original design of the PB2 Falkok ship. The biggest difference is this should be listed foremost in 'Vehicles' before decorations.

Here are some features the 'Carnage' contain:
    1. Activate sound "Incoming Ship" when ship begins flight
    2. Carry weapons on the long red plate below the windshield.
    3. Contain a default HP of 465 hitpoints. (At vehicle 100%)
    4. Allow characters to control vehicles**
    5. Go at the speed of 270 mph

I hope you enjoyed this topic, if you need anymore information, feel free to reply below on the link! I also recommend in participating the vote which is listed above for your honest opinions. Thanks for viewing! :thank:
When life tries to slow you down, you must remember to speed up.

Godspeed, heed thy wisdom; don't forget where you're from.
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Re: Falkonian Ships

Postby LazyRain » 13 June 2018, 08:40

Those "spikes" seems a little chaotic for me. As though the ships have forgotten to brush the hair.
I like
Carnage more. But in my opinion it should be combined with Decimation's roof.
And what is this thing on both ships? Is it a weapon?
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Re: Falkonian Ships

Postby Supah Flash » 13 June 2018, 11:21

LazyRain wrote: “...what is this thing on both ships? Is it a weapon?


The eclipsed shape that contains blue is practically the Jet Engine, so once started, the actual ship can fly. They mainly help thrust the vehicle into the air with controllable stability. None of my creations posted here will be weapons, but rather vehicles. Other people are creating weapons, and they might find a suitable cannon or gun for these vehicles I’ve made. Thank you for the feedback; if more people agree with this thought, I may consider changes.
Last edited by Supah Flash on 18 June 2018, 04:46, edited 2 times in total.
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Re: Falkonian Ships

Postby eru_ » 13 June 2018, 14:30

The spikes & edges are the only problem in the ship , make them smooth
btw good work

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Re: Falkonian Ships

Postby Build » 13 June 2018, 14:42

looks like a cartoonish
to me :P
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Re: Falkonian Ships

Postby Supah Flash » 13 June 2018, 21:08

As far as I'm concerned, I read some feedback that suggests the edges or 'spikes' shouldn't be too ‘spontaneous’. I will make modifications in the near future to improve the spikes and edges around the ship, YET there must remain jagged edges and outlines. This is so it would show similar resemblance with the Falkok's body (legs to be specific).


Thank you for the honest replies once again. ^_^
Last edited by Supah Flash on 18 June 2018, 04:31, edited 1 time in total.
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Re: Falkonian Ships

Postby wreak » 15 June 2018, 01:56

Amazing, I would tone the spikes down a bit. I want to fly in it and crash land it on guests.
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Re: Falkonian Ships

Postby Failureguy » 17 June 2018, 16:36

In my opinion, I actually really like the spikes here, it kinda suits the Falkonian image (It's just me I guess).
Design is creative and it really does have the feel of outer extraterrestrial feel, dangerous type. Nice work!

Build wrote:looks like a cartoonish
to me :P

I'm pretty sure it has to be this way because it fits the PB2 style here.
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