I see.
These are really interesting things I have never thought about before when making these maps.
I guess you have to look through different views every time you want to edit your map to see what works and what doesn't
The terms Boundless Effect and Inceptive Clatter are new to me
though I understood when you explained them
I will take this feedback into account when I have time to edit my maps again.
Thanks for the feedback!
PS.
-Malfunction does look pretty darn bad in hindsight.
And I'm thinking of structures to add into it for, like you said,
more options with combat.
-With Fake War I did notice that no one ever went down there and I was wondering why for like the longest time.
-And yes, all the clashes happened right on the middle of the map.
-The outer space liquid is meant as a boundary for the top of the map
-And as I took the photo for the Sewers map I saw the weird BG choice. Idk what I was doing.
-I was lazy with the Boundless Effect but I realized the importance of it while attempting to make a base map
-All of my maps have the Inceptive Clatter because they weren't placed on the ground because of the way I decided to place the weapons. That'll probably be the first thing I'll fix.
---
Here are my edits to your comments, Krutz
11/7/15-
I have fixed/changed/added these things
[All pictures have been updated]
Malfunction
-Boundless Effect put in
-Inceptive Clatter fixed
-Added structures for more variety in paths
Fake War
-Boundless Effect put in
-Took out water from the bottom level
-Modified some structures
-Redistributed some weapons across the map
Rocket Ship
-Inceptive Clatter fixed
-Changed Plasmaguns to Lite Railguns and BNG to Heavy Railgun
-Added some structures
-Changed top materials to all Brown Concrete
-Modified the Gravitators a bit
Sewers
-The BGs make a but more sense, but are still a bit weird
-Inceptive Clatter fixed
-Boundless Effect put in