My Multiplayer Maps

Multiplayer Maps here.

My Multiplayer Maps

Postby artichokecat » 3 November 2015, 00:09

I saw the thread with the collection of Traumatize's maps and they received good criticism
so I figured why not do the same?
[Note- I'm usually lazy with backgrounds but they do add a lot as I find when playing approved maps]
[Also I'm usually really attached to symmetry]

Spoilers to make it easier on on the eyes

This one is a joke one but take a look

Malfunction [MP]
artichokecat-cr

Spoiler: Show More


4v4 with Androids vs Aliens
Assault Rifle C-01r and Rayguns as the weapons
Also beware the big dangerous spinny thing in the middle
This was inspired when back when there was a chat zhen said to me
something like: "Maps today need more movables"

map page- http://www.plazmaburst2.com/?s=9&a=&m=a ... &id=686260
map demo- http://www.plazmaburst2.com/?s=2&map=artichokecat-cr


My first MP map, revised

Fake War (a play on realwar)
artichokecat-acb

Spoiler: Show More


8v8 with Red and Blue Noir Limes
Assault Rifle C-01r and Pistol CS-Pros as the main weapons
With Snipers, Shotguns and a Rocket lying around
(2 of each Grenades and Portnades on Spawn)
3 Levels

map page- http://www.plazmaburst2.com/?s=9&a=&m=a ... &id=676565
map demo- http://www.plazmaburst2.com/?s=2&map=artichokecat-acb


I herd space waz all da rage deez dayz
So I made this map:

Rocket Ship
artichokecat-sr

Spoiler: Show More


8v8 with Red and Blue Noir Limes
Assault Rifle C-01r and Pistol CS-Pros as the main weapons
With Shotguns, Plasmaguns, and Rayguns lying around
The showcase is the Rocket Ship structure in the middle
that extends into Space at the top

map page- http://www.plazmaburst2.com/?s=9&a=&m=artichokecat-sr
map demo- http://www.pla[spoiler]zmaburst2.com/?s=2&map=artichokecat-sr


Adapted from a map from my SP series, The Subject
my only non-symmetrical map on this list I think

Sewers [MP]
artichokecat-sewers

Spoiler: Show More


4v4 with Red and Blue Noir Limes
Pistol C-01p and Lite Railgun as the main weapons
With Shotguns, Rockets, and Rayguns lying around
(2 of each Grenades and Portnades on Spawn)
It's the sewers- with portals and straight hallways

map page- http://www.plazmaburst2.com/?s=9&a=&m=a ... &id=697638
map demo- http://www.plazmaburst2.com/?s=2&map=ar ... cat-sewers


Please leave feedback :)
Including whether you like it or not,
Why,
and a 1-10 success rate of getting approved in your opinion
(Just because I'm interested lol)

Thanks!
Last edited by artichokecat on 8 November 2015, 01:50, edited 18 times in total.
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Re: My Multiplayer Maps

Postby Krutz » 4 November 2015, 04:44

would be nice if there were pictures, because people similar to me will usually just not bother if there arent map images

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Re: My Multiplayer Maps

Postby artichokecat » 4 November 2015, 05:36

I have added pictures.
Yay
Last edited by artichokecat on 8 November 2015, 01:56, edited 8 times in total.
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Re: My Multiplayer Maps

Postby Krutz » 5 November 2015, 21:55

first of all, i want to note that i will not go into much detail, such as suggesting methods of universal wall arrangement, because you definitely need to understand the basics first

im going to explain a few things that I subjectively think are wrong for each map. same system for things that are "right"
_______________

Malfunction

1. HP is reasonable, I think anything between 200 and 300 would work well in this map.
2. The map looks horrible.
3. Implementing continuously moving walls into a multiplayer map is a bit risky considering PB2's synchronization can make for some unusual scenarios.
4. The map will not have interesting combat because most of the entities are not able to be walked upon.
5. The weapon arsenal is a strange pick, but I feel that the rifle will be the more popular choice in battle as it has a large margin for error in marksmanship and higher damage per second (which is valuable in maps with higher end HP pools). Not sure if you wanted that.
6. The map doesn't have the Boundless Effect (the significant extensions of the border walls to inspire a feeling of confinement).
7. The map has Inceptive Clatter (a series of noise occurring at the beginning of a round caused by the drop of a weapon or weapons which were not placed precisely upon an entity).
_______________

Fake War

1. The HP is strange.
2. There is way too much water in the map.
3. The sniper rifle is pretty much always a better choice than the lite railgun.
4. The pistol C-01p is pretty much always a better choice than the pistol CS-Pro.
5. Heading underground will almost never be a priority.
6. The map's battle and ballistic flow are both extremely linear, more so applied to the upper portion of the map.
7. The map doesn't have the Boundless Effect.
8. The map has Inceptive Clatter.
_______________

The Final Frontier

1. The map has Inceptive Clatter.
2. The map doesn't have the Boundless Effect.
3. The CS-BNG is inappropriate for the HP pool.
4. The plasmagun is inappropriate for the HP pool.
5. Not sure what the "Outer Space" liquid at the top is about; I don't see a reasonable function for it.
6. The combination of grass, sand, and black material at the upper portion of the map is unattractive and inappropriate.
_______________

Sewers

1. The map has Inceptive Clatter.
2. The map doesn't have the Boundless Effect. (Out of the four maps, I think this map would benefit best having it.)
3. There are many wall disconnections.
4. The weapon arsenal works with the HP pool.
5. The combination of fictional and realistic water physics is strange.
6. The background choices are really odd.

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Re: My Multiplayer Maps

Postby artichokecat » 6 November 2015, 07:15

I see.
These are really interesting things I have never thought about before when making these maps.
I guess you have to look through different views every time you want to edit your map to see what works and what doesn't

The terms Boundless Effect and Inceptive Clatter are new to me
though I understood when you explained them
I will take this feedback into account when I have time to edit my maps again.

Thanks for the feedback! :)

PS.
-Malfunction does look pretty darn bad in hindsight. :P And I'm thinking of structures to add into it for, like you said,
more options with combat.
-With Fake War I did notice that no one ever went down there and I was wondering why for like the longest time.
-And yes, all the clashes happened right on the middle of the map.
-The outer space liquid is meant as a boundary for the top of the map
-And as I took the photo for the Sewers map I saw the weird BG choice. Idk what I was doing.
-I was lazy with the Boundless Effect but I realized the importance of it while attempting to make a base map
-All of my maps have the Inceptive Clatter because they weren't placed on the ground because of the way I decided to place the weapons. That'll probably be the first thing I'll fix.

---

Here are my edits to your comments, Krutz

11/7/15-
I have fixed/changed/added these things
[All pictures have been updated]

Malfunction
-Boundless Effect put in
-Inceptive Clatter fixed
-Added structures for more variety in paths

Fake War
-Boundless Effect put in
-Took out water from the bottom level
-Modified some structures
-Redistributed some weapons across the map

Rocket Ship
-Inceptive Clatter fixed
-Changed Plasmaguns to Lite Railguns and BNG to Heavy Railgun
-Added some structures
-Changed top materials to all Brown Concrete
-Modified the Gravitators a bit

Sewers
-The BGs make a but more sense, but are still a bit weird
-Inceptive Clatter fixed
-Boundless Effect put in
Last edited by Kiriakos Gr96 on 8 November 2015, 16:09, edited 1 time in total.
Reason: Double post
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Re: My Multiplayer Maps

Postby Kiriakos Gr96 » 8 November 2015, 16:10

artichokecat
please dont double post the next time use the edit button
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