Snipers Map

Multiplayer Maps here.

Snipers Map

Postby gordonwater » 30 October 2015, 02:51

I am Gordonwater. Had to make this alt for shorter map ID name.
This snipers map can let you teleport and dodge bullets!
Constructive suggestions are welcome.
Snipers Map
Gordzo-sniper
http://www.plazmaburst2.com/index.php?s ... &id=698252
Last edited by gordonwater on 31 October 2015, 04:24, edited 1 time in total.

gordonwater
Recruit
 
Posts: 17
Joined: 23 October 2014, 22:20

Re: Snipers Map

Postby Traumatize » 30 October 2015, 04:48

The ability to teleport by moving the cursor and pressing E, added by the ability to shoot through thick corners, are good solutions to render camping ineffective. The slow motion after every shot makes gameplay interesting, albeit annoying when the match has > 5 players.

Traumatize
Cyber Grub [25]
 
Posts: 27
Joined: 27 September 2015, 01:56
Location: United States

Re: Snipers Map

Postby Silent Aurora » 30 October 2015, 18:13

there aren't any teams, does that mean its a dm map?
Silent Aurora
User avatar
Silent Aurora
Heavy Marine [900]
 
Posts: 937
Joined: 11 December 2013, 18:09
Location: Hika and sks <3

Re: Snipers Map

Postby Kiriakos Gr96 » 30 October 2015, 18:26

nice map
the map is very small try to make it bigger also if you want make the teleport each 5 or 10 secs also add invisible doors in the boxes
User avatar
Kiriakos Gr96
Administrator
 
Posts: 619
Joined: 13 August 2013, 16:52
Location: Greece.

Re: Snipers Map

Postby alexwang32 » 30 October 2015, 20:24

Great map concept, I like the slow mo sniper effect. Pretty cool.

alexwang32
 

Re: Snipers Map

Postby gordonwater » 30 October 2015, 21:44

It can be either DM or TDM map. I also found out that teleporting and shooting behind the laggers proved to be effective at killing lel. I intend to make the teleport cooldown 3 seconds each use. And thank you alexwang32

gordonwater
Recruit
 
Posts: 17
Joined: 23 October 2014, 22:20

Re: Snipers Map

Postby alexwang32 » 31 October 2015, 14:51

Just one problem... I take it that you create the countdown by disabling the teleport trigger, and re-enabling it using a timer. This introduces something: If one player presses e and teleports, he/she has to wait 3 seconds, but just after 3 seconds, some other players presses e, this way they'll have to wait 6 seconds, and if some noob holds down e continuously, they won't be able to teleport. Unless you're using multiple teleport triggers in different areas.

alexwang32
 

Re: Snipers Map

Postby Silent Aurora » 31 October 2015, 16:05

alexwang32 wrote:Just one problem... I take it that you create the countdown by disabling the teleport trigger, and re-enabling it using a timer. This introduces something: If one player presses e and teleports, he/she has to wait 3 seconds, but just after 3 seconds, some other players presses e, this way they'll have to wait 6 seconds, and if some noob holds down e continuously, they won't be able to teleport. Unless you're using multiple teleport triggers in different areas.


I was thinking the same while playing the map the other day.
Silent Aurora
User avatar
Silent Aurora
Heavy Marine [900]
 
Posts: 937
Joined: 11 December 2013, 18:09
Location: Hika and sks <3

Re: Snipers Map

Postby gordonwater » 31 October 2015, 17:50

Lol. That's easy. I made 8 copies of the teleportation system so that all teleport cooldowns are isolated from each other. I'd have to be one hell of dumb mapmaker not to do that. Oh and I removed slowmo because it's annoying. Teleporting is the thing in this map now. Teleporting is against approved map requirement?

gordonwater
Recruit
 
Posts: 17
Joined: 23 October 2014, 22:20

Re: Snipers Map

Postby Traumatize » 1 November 2015, 13:27

I doubt so. As long as the map's balanced (which I believe it is), it can be approved.

Traumatize
Cyber Grub [25]
 
Posts: 27
Joined: 27 September 2015, 01:56
Location: United States

Re: Snipers Map

Postby artichokecat » 3 November 2015, 03:26

Outside Space by Silent Phoenix got approved
and it's just ericgurt-railwars1 with teleportation between 2 levels
so I don't see why not
User avatar
artichokecat
Usurpation Soldier [50]
 
Posts: 80
Joined: 10 April 2015, 05:52


Return to Multiplayer Maps

Who is online

Users browsing this forum: No registered users



cron