|| Phoenix Temple || [v.1.5]

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|| Phoenix Temple || [v.1.5]

Postby Blue-- » 21 July 2017, 17:50

Map name: || Phoenix Temple ||
Map ID: blue---pt
Map description: Youre fighting in a holy temple far up in the sky.
Map Page Link: http://www.plazmaburst2.com/?s=9&a=&m=b ... &id=828419
Map Demo Link: http://www.plazmaburst2.com/?s=2&map=blue---pt
---------------------------------------------
My first mass player map.
Map size is large and the map is up to 16 players playable.
This time i wont write much, because i know that i gonna got anyway no reply.
However, enjoy.


Update v.1.1
-----------------
- More design for a better gameplay atmosphere
- By falling out of the area, you die already before you reach the ground
Last edited by Blue-- on 7 August 2017, 18:31, edited 3 times in total.
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Re: || Phoenix Temple ||

Postby wreak » 22 July 2017, 01:39

Well your in luck. You get a reply!

I like your way of map making; like most people, I first saw this on your catch map. Never thought you would have trouble with popularity since you blew up at one point and have a LDR of more then 50.

Anyways your flow with the ALE seems to be unique and good looking. Probably better than my more recent maps. I rated 5...
wreak
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Re: || Phoenix Temple ||

Postby Blue-- » 22 July 2017, 11:34

Well atleast i got 1 reply, thanks wreak ^^

Yea i have a LDR over 50, but its honestly pretty hard for me to get even a bit attention to my new maps. Im giving my best to create ranked matches looking good and balanced, but as you maybe already know, 60 % of the pb player dont care about ranked maps. They like custom maps like saws, parkour and rps much more. Than there is a second problem, there are pb player who play ranked maps, but only the the same ones over and over again. Many of them dont give me even a chance to show them my maps cuz the want play only stryde-sniper for example.

Anyway, im happy if there are stll people here who have interests in new maps.
Thank you for your rate ! ^^



Update v.1.2
--------------------
- Placed more guns in the map for a fair chance in Dm and TDM
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Re: || Phoenix Temple ||

Postby darkstar 1 » 22 July 2017, 21:52

Well, I must say that I like this map very much.
Played it in the cali server and it's one of the few maps where players stayed longer than 5 minutes.
It's a bit big when you just join, but when there are some more players it's the perfect size.
And I like the attention to detail and the amount of windows gives some variation in the background and also a more 'open' feeling which I personally like.
Well done :D



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Re: || Phoenix Temple ||

Postby Blue-- » 23 July 2017, 10:15

Thanks for your reply darkstar 1 :D
About the background, i extra choose this one cuz this should excactly symbolize the "open" feeling like if you were rly on a flying island ^^

Update v.1.2.1
--------------------
- Added fall note on bridges
- Added block far down, so if player fall they die by a pusher before they even reach the black thingy ground
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Re: || Phoenix Temple ||

Postby stormforce » 23 July 2017, 23:28

Interesting design and structure. If this is to be a COOP map, then it will take some time for each team to get to the middle. Map may be confusing at some parts, but after playing for a while I've got it. Good map, 5/5.
hi

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Re: || Phoenix Temple ||

Postby Blue-- » 24 July 2017, 11:36

Thank you for your comment stormforce :D,
Yeah i noticed it too that player could be confused at some parts, and that the main way is a maybe a bit to large,
but im working on v.1.3
It should fix these problems as good as possible
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Re: || Phoenix Temple ||

Postby yi en » 24 July 2017, 12:48

Well balanced, nice islands and designs.
I wondered the temple is kind of fortress or somewhat else.
Anyways, I tested the map. No-permanent camper spot. Well done :D (probably the map is so big)

you deserved the 5 stars :D
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Re: || Phoenix Temple ||

Postby Blue-- » 24 July 2017, 14:30

Thanks yi en ^^
I published a new update which includes teleporters now for a faster gameplay.


Update 1.3
-----------------
- Better design at the outside station
- Added teleporters for a faster gameplay
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Re: || Phoenix Temple ||

Postby WolfMaster12 » 26 July 2017, 20:24

It looked good when I tried it, it's a bit too big for 1v1 (for which dumber maps are made but k some dummkopfs choose any map in way) but as said, it's a mass player match, and for first try, you made it very well. The problem is that when played in coop mode, it takes a long time to find each other. Overall map is good, I guess I'll rate 5 then.
More cheese for the sir over here!
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Re: || Phoenix Temple ||

Postby Blue-- » 26 July 2017, 21:02

thanks Wolfmaster12 ^^
But i guess the gameplay is now faster thanks to the teleporters.
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Re: || Phoenix Temple ||

Postby lostmydollar » 27 July 2017, 18:15

it has good design. but you could make it better. 4****

i don't like these decorations because they dont fit in:
http://prntscr.com/g12ekc
http://prntscr.com/g12f1g
http://prntscr.com/g12fam
http://prntscr.com/g12h2c

see eric gurt-draft to learn how to make doors that do not close on timer (talking about these doors: http://prntscr.com/g12fj4). make it so if you press the button door opens, and closes only when the player leaves the doors area

remove this d*ckwall please: http://prntscr.com/g12gaa

teleports can be spammed. i'd remove them if i was you

also please remove automatic guns. they can be spammed too
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Re: || Phoenix Temple ||

Postby Blue-- » 27 July 2017, 19:33

Thanks lostmydollar for your comment ^^
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Re: || Phoenix Temple ||

Postby Lance Ryder Wilson » 27 July 2017, 19:49

Why map is not Approved?



Weird.

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Re: || Phoenix Temple ||

Postby Blue-- » 27 July 2017, 20:24

Yea its very weird :D
Well anyway, later i will publish v.1.4
I will change something on the teleports.
And maybe a bit design.




---------------------------------------------------
Update 1.4
- [Feature] Changed Teleporter system. You can now only teleport from the outside station to the middle station
- [Design] Replaced these red and blue symbols at the outside staion wth new ones
- [Design] Added a bit more design into the bridges
- [Design] Reworked design at the middle station
- [Feature] Added automatic-working moveables into the bridges for more variety and fun. (You better dont fall down there ;) )
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Re: || Phoenix Temple ||

Postby stormforce » 27 July 2017, 23:43

This map should be approved!
Its a great map, and I think it will be very balanced.
hi

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Re: || Phoenix Temple || [v.1.4]

Postby Blue-- » 27 July 2017, 23:46

Thank you stormforce for your support :D
I really appreciate that ^^
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Re: || Phoenix Temple || [v.1.4]

Postby lostmydollar » 27 July 2017, 23:58

"A1", "A2" signs are good. but you've ignored everything else i've said earlier. well, whatever, your map, do whatever you want
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Re: || Phoenix Temple || [v.1.4]

Postby Blue-- » 28 July 2017, 09:32

Well i think the other features fits very well there


Update 1.4.1
-----------------
Added some more block structure to the bridges
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Re: || Phoenix Temple || [v.1.4.1]

Postby Anna_Snipe » 3 August 2017, 16:39

Best Map to Play on pb2.
Just wondering why is it not Approved!

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